Valley of the Four Shrines
Details
Pages: ###
Author(s): Bob Heggie
Artist(s): Tom Sullivan, Carolyn Schultz
Setting(s): 1920s,
Appears in: Fragments of Fear.
Summary
A dangerous quest leads the intrepid investigators into the 'heart of darkness' of the Belgian Congo jungles. This adventure may take several sessions to complete.
Links
Link to outside reviews or helpful pages.
- Chris Ward's RPGNet review (spoilers)
- [Link 2]
Spoilers - Keepers Eyes Only
Players should not read any further.
Synopsis
Describe the adventure in detail; no bias allowed.
References
Player Handouts: List the player handouts here.
Locations: The titular valley in the Belgian Congo
Creatures: Zombie, hostile natives, hostile arabs, hostile cannibals, guardian monsters, Yithian, wild beasts...
Tomes and Artifacts: Various artifacts within the four shrines
Comments
List dedication, trivia, images, anything else of note.
The entrance to the cave that leads to the Valley has been carved in the likeness of Cthulhu's head.
In the valley there's a path surrounding a lake with the magical property of preventing zombies from passing over it. This protects the human fishing village from being destroyed by zombie attack.
A metal mask with Cthulhu's face grants the wearer several powers, but each time it's put on the wearer must make a SAN roll or lose sanity.
The East shrine is dedicated to Cthugha and contains a fiery blade.
Keeper Comments
Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.