Difference between revisions of "Gate (spell)"

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===Create Gate===
 
===Create Gate===
 
Create Gate (or just "Gate"):  Gate spells allow the caster to create doorways between other lands or times, dimensions, or worlds — allowing the user to travel great distances with a simple step. Usually a Gate connects to a single other location.
 
Create Gate (or just "Gate"):  Gate spells allow the caster to create doorways between other lands or times, dimensions, or worlds — allowing the user to travel great distances with a simple step. Usually a Gate connects to a single other location.
* '''[[Call of Cthulhu 7th Edition Rulebook|Call of Cthulhu 7e]]'''
 
 
* '''[[Call of Cthulhu 7th Edition Rulebook|Call of Cthulhu 7e]]'''
 
* '''[[Call of Cthulhu 7th Edition Rulebook|Call of Cthulhu 7e]]'''
 
* '''[[Call of Cthulhu 6th Edition Rulebook|Call of Cthulhu 6e]]'''
 
* '''[[Call of Cthulhu 6th Edition Rulebook|Call of Cthulhu 6e]]'''
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Allows the creation of twin magical boxes that form two ends of a magical Gate. Going through a gate box costs exactly the same magic points and Sanity points as going through a normal Gate and the transit procedure is the same.
 
Allows the creation of twin magical boxes that form two ends of a magical Gate. Going through a gate box costs exactly the same magic points and Sanity points as going through a normal Gate and the transit procedure is the same.
 
* '''[[Call of Cthulhu 7th Edition Rulebook|Call of Cthulhu 7e]]'''
 
* '''[[Call of Cthulhu 7th Edition Rulebook|Call of Cthulhu 7e]]'''
 +
* '''[[Call of Cthulhu 6th Edition Rulebook|Call of Cthulhu 6e]]'''
 +
* '''[[Call of Cthulhu 5th Edition Rulebook|Call of Cthulhu 5e]]'''
  
 
===Time Gate===
 
===Time Gate===
Creates a gate to the future or to the past.
+
Time Gate:  Creates a gate to the future or to the past.
 
* '''[[Call of Cthulhu 7th Edition Rulebook|Call of Cthulhu 7e]]'''
 
* '''[[Call of Cthulhu 7th Edition Rulebook|Call of Cthulhu 7e]]'''
 +
* '''[[Call of Cthulhu 6th Edition Rulebook|Call of Cthulhu 6e]]'''
 +
* '''[[Call of Cthulhu 5th Edition Rulebook|Call of Cthulhu 5e]]'''
 
* '''[[D20 Call of Cthulhu]]'''
 
* '''[[D20 Call of Cthulhu]]'''
  
 
===View gate===
 
===View gate===
When cast at a suspected Gate, this spell allows the caster and companions to see what, if anything, is on the other side of the Gate without going through it.
+
View Gate:  When cast at a suspected Gate, this spell allows the caster and companions to see what, if anything, is on the other side of the Gate without going through it.
 
* '''[[Call of Cthulhu 7th Edition Rulebook|Call of Cthulhu 7e]]'''
 
* '''[[Call of Cthulhu 7th Edition Rulebook|Call of Cthulhu 7e]]'''
 +
* '''[[Call of Cthulhu 6th Edition Rulebook|Call of Cthulhu 6e]]'''
 +
* '''[[Call of Cthulhu 5th Edition Rulebook|Call of Cthulhu 5e]]'''
  
 
===Find Gate===
 
===Find Gate===
 
Find Gate:  Through a series of gestures and a specific chant, the spell reveals to the caster any Gate if it is within the caster's direct vision.  
 
Find Gate:  Through a series of gestures and a specific chant, the spell reveals to the caster any Gate if it is within the caster's direct vision.  
 
* '''[[Call of Cthulhu 7th Edition Rulebook|Call of Cthulhu 7e]]'''
 
* '''[[Call of Cthulhu 7th Edition Rulebook|Call of Cthulhu 7e]]'''
 +
* '''[[Call of Cthulhu 6th Edition Rulebook|Call of Cthulhu 6e]]'''
 +
* '''[[Call of Cthulhu 5th Edition Rulebook|Call of Cthulhu 5e]]'''
 
* '''[[D20 Call of Cthulhu]]'''
 
* '''[[D20 Call of Cthulhu]]'''
  
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* '''[[Cthulhu Dark Ages|Dark Ages 1e]]'''
 
* '''[[Cthulhu Dark Ages|Dark Ages 1e]]'''
 
* '''[[Cthulhu Dark Ages|Dark Ages 2e]]'''
 
* '''[[Cthulhu Dark Ages|Dark Ages 2e]]'''
 +
 +
===Create Window===
 +
Create Window:  A powerful version of the Gate spell which is powered entirely by the will of a god or powerful sorcerer, allowing others to use the Gate without expending their own power.  (This is replaced in 7th Edition by one of the "Deeper Gates" options mentioned above.)
 +
* '''[[Call of Cthulhu 6th Edition Rulebook|Call of Cthulhu 6e]]'''
 +
* '''[[Call of Cthulhu 5th Edition Rulebook|Call of Cthulhu 5e]]'''
  
 
===Create Mystic Portal===
 
===Create Mystic Portal===
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* '''[[Call of Cthulhu 2nd Edition Rulebook|Call of Cthulhu 2e]]''' (?)
 
* '''[[Call of Cthulhu 2nd Edition Rulebook|Call of Cthulhu 2e]]''' (?)
 
* '''[[Call of Cthulhu 1st Edition Rulebook|Call of Cthulhu 1e]]''' (?)
 
* '''[[Call of Cthulhu 1st Edition Rulebook|Call of Cthulhu 1e]]''' (?)
 
==Appearances==
 
<!--
 
(Sourcebooks where this spell is detailed; this isn't yet a comprehensive list.)
 
* '''[[H.P. Lovecraft's Dreamlands|Dreamlands 5e]]'''
 
* '''[[H.P. Lovecraft's Dreamlands|Dreamlands 4e]]'''
 
* '''[[H.P. Lovecraft's Dreamlands|Dreamlands 3e]]'''
 
* '''[[H.P. Lovecraft's Dreamlands|Dreamlands 2e]]'''
 
* '''[[H.P. Lovecraft's Dreamlands|Dreamlands 1e]]'''
 
* '''[[Return to Dunwich|Return to Dunwich 1e]]'''
 
* '''[[Return to Dunwich|Return to Dunwich 2e]]'''
 
-->
 
Appearances include:
 
  
 
==Notes==
 
==Notes==
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(This might ideally be generalized an non-system specific, so as to not infringe on copyrights?  I'm not planning to include anything here myself.)
 
(This might ideally be generalized an non-system specific, so as to not infringe on copyrights?  I'm not planning to include anything here myself.)
 
* stat1
 
* stat1
 +
==Appearances==
 +
(Sourcebooks where this spell is detailed; this isn't yet a comprehensive list.)
 +
* '''[[H.P. Lovecraft's Dreamlands|Dreamlands 5e]]'''
 +
* '''[[H.P. Lovecraft's Dreamlands|Dreamlands 4e]]'''
 +
* '''[[H.P. Lovecraft's Dreamlands|Dreamlands 3e]]'''
 +
* '''[[H.P. Lovecraft's Dreamlands|Dreamlands 2e]]'''
 +
* '''[[H.P. Lovecraft's Dreamlands|Dreamlands 1e]]'''
 +
* '''[[Return to Dunwich|Return to Dunwich 1e]]'''
 +
* '''[[Return to Dunwich|Return to Dunwich 2e]]'''
 +
Appearances include:
 
-->
 
-->
  

Latest revision as of 05:41, 24 August 2022

Description

Gate is a spell group that includes several spells relating to opening a portal between two locations for the purposes of travel, observation, communication, etc., or detecting such a portal.

Alternative names for Gate spells: Rite of Seeing, (Behold) Doorway to Other Places, Ye Portal of Many Journeys. Arch of Time, Gateway to Things Long Past and Sights Unseen, The Wizard's Trap.

Create Gate

Create Gate (or just "Gate"): Gate spells allow the caster to create doorways between other lands or times, dimensions, or worlds — allowing the user to travel great distances with a simple step. Usually a Gate connects to a single other location.

Deeper Gates

Seventh Edition adds variations on Gate that allow multiple destinations (a "wizard's trap") to trap an unwary intruder in a random destination, or to create a specially prepared gate with the cost to POW paid for someone else to step through for "free" (a sanity cost may still be applied, however.)

Gate Boxes

Allows the creation of twin magical boxes that form two ends of a magical Gate. Going through a gate box costs exactly the same magic points and Sanity points as going through a normal Gate and the transit procedure is the same.

Time Gate

Time Gate: Creates a gate to the future or to the past.

View gate

View Gate: When cast at a suspected Gate, this spell allows the caster and companions to see what, if anything, is on the other side of the Gate without going through it.

Find Gate

Find Gate: Through a series of gestures and a specific chant, the spell reveals to the caster any Gate if it is within the caster's direct vision.

Create Limbo Gate

Create Limbo Gate: A Limbo gate does not lead to another land, but instead to a parallel dimension, known as "Limbo", which is coterminous with many times and spaces, and is inhabited by ghastly things and many spirits of the dead who lost their way traveling to the "eternal reward" promised by whatever religion they practiced while living; it is possible for unwary travelers to get lost in Limbo, and the gate works both ways, allowing creatures from Limbo to cross into the natural world.

Create Window

Create Window: A powerful version of the Gate spell which is powered entirely by the will of a god or powerful sorcerer, allowing others to use the Gate without expending their own power. (This is replaced in 7th Edition by one of the "Deeper Gates" options mentioned above.)

Create Mystic Portal

Create Mystic Portal: A (1e) Dark Ages variant of Gate, with slightly different costs of sanity and power; disappears in later editions.

Gate of Change

Gate of Change: A variation on Gate provided in Escape from Innsmouth which suggests that Gate spells can physically alter those traveling through them, with some rules for this (roll POWx5 or less, failure indicates this change occurs, with a suitable impact to sanity; the 7th Edition equivalent would be a roll against POW or less. This rule references a note about the core Gate spell that apparently disappeared by 5th Edition, but does seem to have appeared in the 3rd edition core rulebook.)

Notes