Gate (spell)
Description
Gate is a spell group that includes several spells relating to opening a portal between two locations for the purposes of travel, observation, communication, etc., or detecting such a portal.
Alternative names for Gate spells: Rite of Seeing, (Behold) Doorway to Other Places, Ye Portal of Many Journeys. Arch of Time, Gateway to Things Long Past and Sights Unseen, The Wizard's Trap.
Create Gate
Create Gate (or just "Gate"): Gate spells allow the caster to create doorways between other lands or times, dimensions, or worlds — allowing the user to travel great distances with a simple step. Usually a Gate connects to a single other location.
- Call of Cthulhu 7e
- Call of Cthulhu 6e
- Call of Cthulhu 5e
- Call of Cthulhu 4e
- Call of Cthulhu 3e
- Call of Cthulhu 2e
- Call of Cthulhu 1e
- D20 Call of Cthulhu
Deeper Gates
Seventh Edition adds variations on Gate that allow multiple destinations (a "wizard's trap") to trap an unwary intruder in a random destination, or to create a specially prepared gate with the cost to POW paid for someone else to step through for "free" (a sanity cost may still be applied, however.)
Gate Boxes
Allows the creation of twin magical boxes that form two ends of a magical Gate. Going through a gate box costs exactly the same magic points and Sanity points as going through a normal Gate and the transit procedure is the same.
Time Gate
Time Gate: Creates a gate to the future or to the past.
View gate
View Gate: When cast at a suspected Gate, this spell allows the caster and companions to see what, if anything, is on the other side of the Gate without going through it.
Find Gate
Find Gate: Through a series of gestures and a specific chant, the spell reveals to the caster any Gate if it is within the caster's direct vision.
Create Limbo Gate
Create Limbo Gate: A Limbo gate does not lead to another land, but instead to a parallel dimension, known as "Limbo", which is coterminous with many times and spaces, and is inhabited by ghastly things and many spirits of the dead who lost their way traveling to the "eternal reward" promised by whatever religion they practiced while living; it is possible for unwary travelers to get lost in Limbo, and the gate works both ways, allowing creatures from Limbo to cross into the natural world.
Create Window
Create Window: A powerful version of the Gate spell which is powered entirely by the will of a god or powerful sorcerer, allowing others to use the Gate without expending their own power. (This is replaced in 7th Edition by one of the "Deeper Gates" options mentioned above.)
Create Mystic Portal
Create Mystic Portal: A (1e) Dark Ages variant of Gate, with slightly different costs of sanity and power; disappears in later editions.
Gate of Change
Gate of Change: A variation on Gate provided in Escape from Innsmouth which suggests that Gate spells can physically alter those traveling through them, with some rules for this (roll POWx5 or less, failure indicates this change occurs, with a suitable impact to sanity; the 7th Edition equivalent would be a roll against POW or less. This rule references a note about the core Gate spell that apparently disappeared by 5th Edition, but does seem to have appeared in the 3rd edition core rulebook.)
- Escape from Innsmouth 1 (page 71)
- Call of Cthulhu 3e (the remark on gate mentions the possibility of this change, but leaves details up to the Keepr)
- Call of Cthulhu 2e (?)
- Call of Cthulhu 1e (?)