Difference between revisions of "Category:Mythos:Locations:Dreamlands"

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** [[Carcosa]] (Robert W. Chambers' hallucinatory world)
 
** [[Carcosa]] (Robert W. Chambers' hallucinatory world)
 
** [[River Yann]] (Dunsany's Dreamlands)
 
** [[River Yann]] (Dunsany's Dreamlands)
** Khalifate of [[Cuppar-Nombo]] (Gary Myers' Dunsany-inspired Egyptian Dreamland)
 
 
** [[Inquanok]] (Gary Myers' Lovecraft-inspired Northern Dreamland of Inganok, renamed and connected by Chaosium to Lomar)
 
** [[Inquanok]] (Gary Myers' Lovecraft-inspired Northern Dreamland of Inganok, renamed and connected by Chaosium to Lomar)
 
** [[Midian]] (loosely-inspired by Clive Barker)
 
** [[Midian]] (loosely-inspired by Clive Barker)
 
** [[Kandar]] (From ''The Evil Dead'')
 
** [[Kandar]] (From ''The Evil Dead'')
 
** [[Alcheringa|Alcheringa]],  That portion of the Earth's Dreamlands which is linked with the aboriginal people of Australia; also known as the Dreamtime. Some say that the aboriginals originally came to the Waking World from the Alcheringa while others believe that they created it from their own dreams. Alcheringa is separated from the majority of the Dreamlands by the granite Pillars of the South. Alcheringa is so remote from the rest of Dreamlands as to be unknown save to a very few. The Captain of the White Ship, and the serpent people — known as the Arkaroo in Alcheringa—are quite possibly the only beings who are aware of the existence of this realm.  It is not normally possible for non-aboriginals to enter this realm while dreaming as they would enter the normal Dreamlands. Instead such dreamers must first enter the Dreamlands via any of the usual dream gates and then journey through the Granite Pillars of the South. Investigators who are physically present in the Dreamlands may also choose to enter Alcheringa via this route. Those seeking to enter Alcheringa physically might be well advised to attempt to find one of the physical gates to Alcheringa which exist in Australia and save themselves the long, and sometimes dangerous, journey across the Dreamlands. However, locating such a gate might prove to be just as difficult as voyaging across the Dreamlands.
 
** [[Alcheringa|Alcheringa]],  That portion of the Earth's Dreamlands which is linked with the aboriginal people of Australia; also known as the Dreamtime. Some say that the aboriginals originally came to the Waking World from the Alcheringa while others believe that they created it from their own dreams. Alcheringa is separated from the majority of the Dreamlands by the granite Pillars of the South. Alcheringa is so remote from the rest of Dreamlands as to be unknown save to a very few. The Captain of the White Ship, and the serpent people — known as the Arkaroo in Alcheringa—are quite possibly the only beings who are aware of the existence of this realm.  It is not normally possible for non-aboriginals to enter this realm while dreaming as they would enter the normal Dreamlands. Instead such dreamers must first enter the Dreamlands via any of the usual dream gates and then journey through the Granite Pillars of the South. Investigators who are physically present in the Dreamlands may also choose to enter Alcheringa via this route. Those seeking to enter Alcheringa physically might be well advised to attempt to find one of the physical gates to Alcheringa which exist in Australia and save themselves the long, and sometimes dangerous, journey across the Dreamlands. However, locating such a gate might prove to be just as difficult as voyaging across the Dreamlands.
* [[Inquanok]] - more:
+
* [[Inquanok]] - more (Gary Myers):
 
** [[Plain of Kaar]]
 
** [[Plain of Kaar]]
 
** [[Vornai]]
 
** [[Vornai]]
Line 18: Line 17:
 
** [[Bight of Benna]]
 
** [[Bight of Benna]]
 
** [[Inquanok#Summerland of Lomar]]
 
** [[Inquanok#Summerland of Lomar]]
 +
* Khalifate of [[Cuppar-Nombo]] (Gary Myers' Dunsany-inspired Egyptian Dreamland)
 +
** [[Cuppar-Nombo#Mountains of Ayell-Tzarthica#Mountains of Ayell-Tzarthica]]
 +
** [[Cuppar-Nombo#Hills_of_Implan|Hills of Implan]]
 +
** [[Cuppar-Nombo#Great_Sand_Sea|Great Sand Sea]]
 +
** [[Cuppar-Nombo#Desert_of_Mlok|Desert of Mlok]]
 +
* [[Land of Mhor]] (Gary Myers)
 +
** [[Cuppar-Nombo#Sydarthia|Sydarthia]]
 +
** [[Cuppar-Nombo#Mount_Thorin|Mount Thorin]]
 +
** [[Cuppar-Nombo#Forbidden_Lands|Forbidden Lands]]
 +
** [[Cuppar-Nombo#Vale_Which_is_the_Night|Vale Which is the Night]]
 +
** [[Cuppar-Nombo#Cuppar-Nombo#Myngar|Myngar]]
 +
** [[Cuppar-Nombo#Zulan-Thek|Zulan-Thek]]
 +
** [[Cuppar-Nombo#Gak|Gak]]
 +
** [[Cuppar-Nombo#Rokol|Rokol]]
 +
** [[Cuppar-Nombo#Nithy-Vash|Nithy-Vash]]
 +
** [[Cuppar-Nombo#Tower_of_Xiurhn|Tower of Xiurhn]]
 +
** [[Cuppar-Nombo#Hazuth-Kleg|Hazuth-Kleg]]
 +
** [[Cuppar-Nombo#Zulan-Thek|Zulan-Thek]]
 +
** [[Cuppar-Nombo#City_Not_Well_to_Enter|City Not Well to Enter]]
 +
** [[Cuppar-Nombo#City_Which_Appears_on_No_Maps|City Which Appears on No Maps]]
 +
* [[Narthos]] (Brian Lumley's "Hero of Dreams"?)
 +
** [[Theelys|Theelys]], Far to the west, on the southern banks of the mouth of the river Tross, stands Theelys. It marks the farthest western extent of the ancient Tyrhhian Empire. Never more than a border town, Theelys has stood inhabited since the days when Yath-Lhi's armies roamed the Dreamlands in search of loot to satisfy their queen's greed. Theelys is sometimes referred to as the City of Mists because it is almost continually shrouded in thick swirling mists which rise from the Tross. This, combined with its remote location on the very frontiers of dream, has made Theelys a somewhat rough and ready city. Few ships put into the harbor, as Theelys has no valuable commodities to export. Theelys' main feature is the fact that it is one of the locations of the Great Library of the Dreamlands. Why Theelys was chosen for this honor is a mystery, but most scholars feel that it has to do with the town’s most prominent resident, Nyrass the sorcerer, who dwells within a great castle standing at the outskirts of town.
 +
** [[Valley_of_Narthos|Valley of Narthos]], A valley holding the River Xari and the city of Jaren. Herds of plains-dwelling okapi can be found there.
 +
** [[Jaren|Jaren]], A small town in the valley of Narthos. It is drab and dreary, though the fields surrounding it are of surpassing beauty and its walls are of the fabulous onyx of Inquanok.
 +
** [[Xari_River|Xari River]], The poisonous Xari is in the valley of Narthos, its waters jet black and deadly.
 +
** [[Tross_River|Tross River]], The Tross runs several hundred miles and has its headwaters in the Great Bleak Mountains. It ends in the Southern Sea, near the city of Theelys. Little lies west of the Tross, but a ferry runs across the river to bring the farmers and wanderers back into more civilized realms, or to take wanderers and adventurers in those unknown regions which lie beyond.
 +
** [[Ossaran_Steppes|Ossaran Steppes]] The Ossaran Steps are an arid, wind-swept region is the home of the Wazik nomads, feared plainsmen do not ride horses but instead use the shaggy yaks of the region for mounts. They lead a harsh existence and raid the few villages which dot the boundaries of their homeland, taking captives as slaves which they often sell. Their spread has been largely halted by the [[Great Bleak Mountains]], which are all but impassable, the Great Wall which surrounds [[Sona-Nyl]], the land of [[Zura]] from which no man has ever returned alive, and the Bnazic Desert which they regard as haunted. Their only avenue of expansion is to the west, toward [[Theelys]]. Occasionally, various bands of these plainsmen have banded together to mount large scale raiding forays in that direction, but the descendants of Soomus have always turned them back.
 
* [[Underworld]] - more:
 
* [[Underworld]] - more:
 
** [[Temple_to_Nodens|Temple to Nodens]]
 
** [[Temple_to_Nodens|Temple to Nodens]]
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** [[Jungles_of_Kled#Heresies_and_Controversies|M'Fuhnoo]]
 
** [[Jungles_of_Kled#Heresies_and_Controversies|M'Fuhnoo]]
 
** [[Jungles_of_Kled#Heresies_and_Controversies|N'Kraal]]
 
** [[Jungles_of_Kled#Heresies_and_Controversies|N'Kraal]]
** [[Zais|Zais]], A large town built of alabaster and diamond. Rather than having streets, small streams and rivers are the roads in Zais. Bridges carved with fairies and demons cross the rivers from building to building. The few areas of open land are used as parks. It is always sunset in Zais—there is no true day or night here. The people are fair of skin and dark of hair. They are ruled by a king whose daughter, Nathicana, is said to be the most beautiful woman in existence.  (Lovecraft's poem "Nathicana")
 
** [[Zakarion|Zakarion]], A seaport built of abalone and mother-of-pearl. The city's records are kept on eternal papyrus which can never crumble or rot away, and is taken from the hides of dragons and sphinxes. On these sheets are kept the thoughts of the great Zakarion sages, too wise to exist in the Waking World. Zakarion is ruled by one of these sages, the wisest man that has ever existed.
 
** [[Oonai|Oonai]], This city is noted for its entertainers, especially the lutists and dancers. All types of pleasures can be found here, and all travelers are welcome, especially wealthy ones. The city is built of marble, with gilded domes and doorways. By day it is gray and dismal, but at night it is a wonderland. Oonai sometimes trades with Zar, though Zar has little of worth. Each inhabitant of Oonai has at least one artistic talent. Oonai is ruled by a pleasure-seeking king who bestows wealth and riches upon anyone offering a unique or fantastic talent.
 
** [[Rokol|Rokol]], A flat, sprawling city of swarthy, cheerful folk. None of its wooden buildings stand higher than three yards, by public agreement and ease of rebuilding. Every few years, Rokol is invaded by gigantic tusked animals—called thunder beasts by the residents—which completely flatten the town, forcing the natives to move into tents in the wilderness until the monstrous beasts move on. The residents always rebuild. Rokol is ruled by a triumvirate of three dukes.
 
** [[Sydarthia|Sydarthia]], Another of the pleasant, fertile regions blessing the Dreamlands. Sydarthia is famous for its nuts, spices, and fruits. The natives are vegetarians.
 
** [[Ossaran_Steppes|Ossaran Steppes]] The Ossaran Steps are an arid, wind-swept region is the home of the Wazik nomads, feared plainsmen do not ride horses but instead use the shaggy yaks of the region for mounts. They lead a harsh existence and raid the few villages which dot the boundaries of their homeland, taking captives as slaves which they often sell. Their spread has been largely halted by the [[Great Bleak Mountains]], which are all but impassable, the Great Wall which surrounds [[Sona-Nyl]], the land of [[Zura]] from which no man has ever returned alive, and the Bnazic Desert which they regard as haunted. Their only avenue of expansion is to the west, toward [[Theelys]]. Occasionally, various bands of these plainsmen have banded together to mount large scale raiding forays in that direction, but the descendants of Soomus have always turned them back.
 
** [[Theelys|Theelys]], Far to the west, on the southern banks of the mouth of the river Tross, stands Theelys. It marks the farthest western extent of the ancient Tyrhhian Empire. Never more than a border town, Theelys has stood inhabited since the days when Yath-Lhi's armies roamed the Dreamlands in search of loot to satisfy their queen's greed. Theelys is sometimes referred to as the City of Mists because it is almost continually shrouded in thick swirling mists which rise from the Tross. This, combined with its remote location on the very frontiers of dream, has made Theelys a somewhat rough and ready city. Few ships put into the harbor, as Theelys has no valuable commodities to export. Theelys' main feature is the fact that it is one of the locations of the Great Library of the Dreamlands. Why Theelys was chosen for this honor is a mystery, but most scholars feel that it has to do with the town’s most prominent resident, Nyrass the sorcerer, who dwells within a great castle standing at the outskirts of town.
 
** [[Hills_of_Implan|Hills of Implan]] A range of green hills inhabited by bucolic farmers and peaceable peacock-tenders. Phoenixes nest in one section of the hills.
 
** [[Mount_Thorin|Mount Thorin]] Mount Thorin is remarkable for its height, and for its residents. The lairs of scaly dragon-like creatures are reported on Thorin. In the nearby lowlands entire herds of cattle are eradicated overnight by unknown predators.
 
** [[Valley_of_Narthos|Valley of Narthos]], A valley holding the River Xari and the city of Jaren. Herds of plains-dwelling okapi can be found there.
 
** [[Jaren|Jaren]], A small town in the valley of Narthos. It is drab and dreary, though the fields surrounding it are of surpassing beauty and its walls are of the fabulous onyx of Inquanok.
 
** [[Xari_River|Xari River]], The poisonous Xari is in the valley of Narthos, its waters jet black and deadly.
 
** [[Tross_River|Tross River]], The Tross runs several hundred miles and has its headwaters in the Great Bleak Mountains. It ends in the Southern Sea, near the city of Theelys. Little lies west of the Tross, but a ferry runs across the river to bring the farmers and wanderers back into more civilized realms, or to take wanderers and adventurers in those unknown regions which lie beyond.
 
 
** [[Sarrub|Sarrub]], A magical realm which lies in space beyond the moon. It was once a land famous for its wine, but it has not been heard from for many years.  
 
** [[Sarrub|Sarrub]], A magical realm which lies in space beyond the moon. It was once a land famous for its wine, but it has not been heard from for many years.  
 
** [[Nhhngr|Nhhngr]], an alien dreamland beyond Kadath
 
** [[Nhhngr|Nhhngr]], an alien dreamland beyond Kadath
 
** [[Yr|Yr]] an alien dreamland beyond Kadath
 
** [[Yr|Yr]] an alien dreamland beyond Kadath
 
** [[Yundu|Yundu]], an alien planet and its dreamland, home of the Wenelians  
 
** [[Yundu|Yundu]], an alien planet and its dreamland, home of the Wenelians  
** [[Myngar|Myngar]], Long ago, Myngar was a mighty city, old even as the wandering herdsmen were founding the cities of Kadatheron, Thraa and Ilarnek. It was ruled over by King Kynaratholis — a good king, but he longed to rule all the Dreamlands. He rode forth from his city at the head of his armies and for many years he was away, fighting and conquering. When he returned, victorious, he found that the gods were displeased with him and had laid ruin to his land. It is said that Kynaratholis died on the spot from grief at what at befallen his beloved homeland. Those few who venture to the ruins say that his ghost still roams the old city. 
 
** [[Kra_River|Kra River]], A small river with many waterfalls. Here, in a vast and reedy marsh, stand the ruins of the once proud city of Myngar. The Kra's dark brown water is full of strange minerals and must be boiled before it can be drunk.
 
** [[Nithy-Vash|Nithy-Vash]], a small town with squat cottages and many warehouses. The chief businesses are fishing and trade. In Nithy-Vash stands the only known temple of Sthood. Sthood's temple is a modest building of unadorned stone work with large bronze doors, which are always closed, and stands at the end of the row of temples. It is largely shunned by the populace of Nithy-Vash, and its existence is not widely known beyond the walls of the town. This is as the priests of Sthood desire, for their priesthood is devoted to shielding mankind from Sthood’s attention. Nithy-Vash is also the home of Yah-Vho, a master sculptor known as the Maker of Gods, and Getech, a notable merchant.
 
 
** [[Valley_of_Tanta|Valley of Tanta]], ===Valley of Tanta=== To the east of Dylath-Leen is the lush, irrigated valley of Tanta. Tanta is the main source for produce and livestock near Dylath-Leen. Not far from the city, in the valley, stands the village of Ti-Penth.
 
** [[Valley_of_Tanta|Valley of Tanta]], ===Valley of Tanta=== To the east of Dylath-Leen is the lush, irrigated valley of Tanta. Tanta is the main source for produce and livestock near Dylath-Leen. Not far from the city, in the valley, stands the village of Ti-Penth.
 
** [[Ti-Penth|Ti-Penth]], ===Ti-Penth=== A small village in the Valley of Tanta, east of Dylath-Leen. Here the residents of the valley gather every year to celebrate the Festival of Plenty, marking the end of harvest season and the first trips to market.
 
** [[Ti-Penth|Ti-Penth]], ===Ti-Penth=== A small village in the Valley of Tanta, east of Dylath-Leen. Here the residents of the valley gather every year to celebrate the Festival of Plenty, marking the end of harvest season and the first trips to market.
** [[Zulan-Thek|Zulan-Thek]] (near Forbidden Lands)
 
** [[Gak|Gak]] (near Forbidden Lands), [[Cith_Not_Well_to_Enter|City Not Well to Enter]],
 
** [[Vale_Which_is_the_Night|Vale Which is the Night]], [[Tower_of_Xiurhn|Tower of Xiurhn]], [[Land_of_Mhor|Land of Mhor]], [[Hazuth-Kleg|Hazuth-Kleg]], [[City_Which_Appears_On_No_Maps|City Which Appears on No Maps]]
 
  
  
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** [[Underworld#Crag_of_the_Ghouls|Crag of the Ghouls]]
 
** [[Underworld#Crag_of_the_Ghouls|Crag of the Ghouls]]
 
** [[Underworld#Great_Abyss|Great Abyss]]
 
** [[Underworld#Great_Abyss|Great Abyss]]
 +
* [[Cydathria]]
 +
** [[Cydathria#Nithra_Valley|Nithra Valley]]
 +
** [[Cydathria#Karthian_Hills|Karthian Hills]]
 +
** [[Cydathria#Mount Sidrak|Mount Sidrak]]
 +
** [[Cydathria#Oonai|Oonai]]
 +
** [[Cydathria#River_Kra|River Kra]]
 +
** [[Cydathria#River_Nithra|River Nithra]]
 +
** [[Cydathria#River_Kra|River Kra]]
 +
** [[Cydathria#Liranian_Desert|Liranian Desert]]
 +
** [[Cydathria#Drinen|Drinen]]
 +
** [[Cydathria#Zais|Zais]]
 +
** [[Cydathria#Zakarion|Zakarion]]
 
* [[Cathuria|Cathuria]]
 
* [[Cathuria|Cathuria]]
 
* [[Lunar Dreamland]]
 
* [[Lunar Dreamland]]

Revision as of 03:05, 5 August 2022

Needed:

Dreamlands

  • Category:Mythos:Locations:Dreamlands, Dreamlands
  • From other sources:
    • Carcosa (Robert W. Chambers' hallucinatory world)
    • River Yann (Dunsany's Dreamlands)
    • Inquanok (Gary Myers' Lovecraft-inspired Northern Dreamland of Inganok, renamed and connected by Chaosium to Lomar)
    • Midian (loosely-inspired by Clive Barker)
    • Kandar (From The Evil Dead)
    • Alcheringa, That portion of the Earth's Dreamlands which is linked with the aboriginal people of Australia; also known as the Dreamtime. Some say that the aboriginals originally came to the Waking World from the Alcheringa while others believe that they created it from their own dreams. Alcheringa is separated from the majority of the Dreamlands by the granite Pillars of the South. Alcheringa is so remote from the rest of Dreamlands as to be unknown save to a very few. The Captain of the White Ship, and the serpent people — known as the Arkaroo in Alcheringa—are quite possibly the only beings who are aware of the existence of this realm. It is not normally possible for non-aboriginals to enter this realm while dreaming as they would enter the normal Dreamlands. Instead such dreamers must first enter the Dreamlands via any of the usual dream gates and then journey through the Granite Pillars of the South. Investigators who are physically present in the Dreamlands may also choose to enter Alcheringa via this route. Those seeking to enter Alcheringa physically might be well advised to attempt to find one of the physical gates to Alcheringa which exist in Australia and save themselves the long, and sometimes dangerous, journey across the Dreamlands. However, locating such a gate might prove to be just as difficult as voyaging across the Dreamlands.
  • Inquanok - more (Gary Myers):
  • Khalifate of Cuppar-Nombo (Gary Myers' Dunsany-inspired Egyptian Dreamland)
  • Land of Mhor (Gary Myers)
  • Narthos (Brian Lumley's "Hero of Dreams"?)
    • Theelys, Far to the west, on the southern banks of the mouth of the river Tross, stands Theelys. It marks the farthest western extent of the ancient Tyrhhian Empire. Never more than a border town, Theelys has stood inhabited since the days when Yath-Lhi's armies roamed the Dreamlands in search of loot to satisfy their queen's greed. Theelys is sometimes referred to as the City of Mists because it is almost continually shrouded in thick swirling mists which rise from the Tross. This, combined with its remote location on the very frontiers of dream, has made Theelys a somewhat rough and ready city. Few ships put into the harbor, as Theelys has no valuable commodities to export. Theelys' main feature is the fact that it is one of the locations of the Great Library of the Dreamlands. Why Theelys was chosen for this honor is a mystery, but most scholars feel that it has to do with the town’s most prominent resident, Nyrass the sorcerer, who dwells within a great castle standing at the outskirts of town.
    • Valley of Narthos, A valley holding the River Xari and the city of Jaren. Herds of plains-dwelling okapi can be found there.
    • Jaren, A small town in the valley of Narthos. It is drab and dreary, though the fields surrounding it are of surpassing beauty and its walls are of the fabulous onyx of Inquanok.
    • Xari River, The poisonous Xari is in the valley of Narthos, its waters jet black and deadly.
    • Tross River, The Tross runs several hundred miles and has its headwaters in the Great Bleak Mountains. It ends in the Southern Sea, near the city of Theelys. Little lies west of the Tross, but a ferry runs across the river to bring the farmers and wanderers back into more civilized realms, or to take wanderers and adventurers in those unknown regions which lie beyond.
    • Ossaran Steppes The Ossaran Steps are an arid, wind-swept region is the home of the Wazik nomads, feared plainsmen do not ride horses but instead use the shaggy yaks of the region for mounts. They lead a harsh existence and raid the few villages which dot the boundaries of their homeland, taking captives as slaves which they often sell. Their spread has been largely halted by the Great Bleak Mountains, which are all but impassable, the Great Wall which surrounds Sona-Nyl, the land of Zura from which no man has ever returned alive, and the Bnazic Desert which they regard as haunted. Their only avenue of expansion is to the west, toward Theelys. Occasionally, various bands of these plainsmen have banded together to mount large scale raiding forays in that direction, but the descendants of Soomus have always turned them back.
  • Underworld - more:
  • Miscellaneous Dreamlands:
    • Tyrhhia
    • Andahad
    • Granite Pillars of the South
    • Mtal
    • Giant's Causeway (near Sona-Nyl)
    • Lhosk (trades with Sona-Nyl)
    • M'Fuhnoo
    • N'Kraal
    • Sarrub, A magical realm which lies in space beyond the moon. It was once a land famous for its wine, but it has not been heard from for many years.
    • Nhhngr, an alien dreamland beyond Kadath
    • Yr an alien dreamland beyond Kadath
    • Yundu, an alien planet and its dreamland, home of the Wenelians
    • Valley of Tanta, ===Valley of Tanta=== To the east of Dylath-Leen is the lush, irrigated valley of Tanta. Tanta is the main source for produce and livestock near Dylath-Leen. Not far from the city, in the valley, stands the village of Ti-Penth.
    • Ti-Penth, ===Ti-Penth=== A small village in the Valley of Tanta, east of Dylath-Leen. Here the residents of the valley gather every year to celebrate the Festival of Plenty, marking the end of harvest season and the first trips to market.


Lovecraft's Dreamlands

To_Do:

Pages in category "Mythos:Locations:Dreamlands"

The following 200 pages are in this category, out of 248 total.

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