Inquanok

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The northern Dreamland of Inquanok is Chaosium's version of Lovecraft's Inganok, informed by Gary Myers' "House of the Worm (fiction)".

Inquanok

Inquanok is Gary Myers' northern Dreamland, borrowed from Lovecraft's Inganok, and renamed by Chaosium for H.P. Lovecraft's Dreamlands for its expanded version of Lovecraft's Dreamland; it can be assumed to be contiguous with and identical to Inganok.

Plain of Kaar

A cold plain, crossed by yak caravans. The cities of Ishara and Vornai stand upon this plain. The strange House of the Worm stands on a hill on the plain, outside the city of Vornai. (Gary Myers)

Vornai

Known as the Last Northern City of Man, an onyx city of high-domed temples and spires, similar to the City of Inganok but smaller, and ruled by an eccentric mayor and his five augers, standing as the terminus of a caravan route from Inganok, and the only city known to trade with nearby Ishara. The priests venerate all the Elder Gods of dream, but favor N'tse-Kaambl. (Gary Myers)

House of the Worm

Out through the Gate of Mists, beyond the walls of Vornai stands a lone hill, and upon that hill is the House of the Worm, a pentagonal stone house built withing a ring of stones on top of a great hill before an Elder Sign (symbol), and inhabited by the Old Man of Whom No One Likes to Speak, a guardian tasked by N'tse-Kaambl with standing watch over the seal, and the passage into the Underworld below where the Great Old Ones have been sealed away from the Dreamlands. (Gary Myers)

Ishara

The Duchy of Ishara is a small town near Vornai, little more than a village, existing solely due to the highly productive gold mines nearby, and the scheming of its twin Dukes. Passage to Ishara is cheap, but passage out is nearly impossible, due to the cruelty and greed of the two brothers who rule here, treating the villagers and vulnerable travelers like slave labor for the mines. (Gary Myers)

Bight of Benna

A stretch of coastline along the northern continent. In this region stand the largest known set of Gnorri ruins in the Dreamlands; many square miles of convoluted stone walls which rise several meters above high tide. Part of this long-abandoned Gnorri maze is open to the sky and part is roofed, so that small boats navigating the narrow grottoes are sometimes in light, sometimes in shadow, and sometimes bathed in impenetrable gloom. Bold dreamers have explored portions of this enormous labyrinth. Such a structure must have performed a special function, but casual investigation has failed to divine it and the Gnorri do not speak of it to outsiders. Sailors who have passed near the structure on nights when the moon is full report having seen some of the bearded Gnorri swimming in and around the great structure, but do not know why. (Chaosium?)

Summerland of Lomar

Far to the north stands the pale Dream replica of ancient Lomar, the city built as a last retreat by a handful of dreaming survivors of the apocalypse that befell that city in ancient times; the Lomarian folk haunt their lonely an chilly Dream-city alone, far from visitors, and keep to themselves, turned inward and forever dedicated to preserving the memory of their lost land. (Chaosium, drawing on Lovecraft)


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