Whispers Out Of Mind
Details
Pages: ###
Author(s): Sam Johnson
Setting: 1920s
Appears in: Dwellers in Shadow
Summary
With an old friend missing, the party have been drawn into a desperate mission to shut down a sinister cult.
Links
- [Link 1]
Spoilers - Keepers Eyes Only
Players should not read any further.
Synopsis
Spoiler Section (Highlight to Read)
The scenario begins with an outline of the last week's disappearances, their recruitment by another old friend, and their race to track down the cult. The action starts as they burst into a cult hideout mid-ritual, to prevent a sacrifice.
References
Player Handouts: 10 pages of handouts
Locations: Arkham
Creatures: Alien drones, The Overmind
Tomes and Artifacts:
Comments
List dedication, trivia, images, anything else of note.
Keeper Comments
Offers regular references to Arkham Unveiled for extra information, but this is not necessary for running the scenario.
Players may find the scenario as presented unsatisfying, since they don't get to plan the attack or make any preparations. Keepers may want to start earlier in time and give the players a chance to do some more of the groundwork. The cult may also need fleshing out to be convincing.
Note: This scenario is categorised under several hooks, as these are all available if the Keeper changes the starting point.