Roadkill
Details
Pages: 9
Author(s): Jeff Tidball
Artist(s): Dennis Detwiller
Editor(s): N/A
Setting: 1920s
Appears in: The Unspeakable Oath, Issue 12.
Campaign: N/A
Summary
Fate delivers the investigators into the home of two lunatics, having already done something that the pair will probably try and kill them for if they learn of it. It's a question of who discovers what first: do the lunatics learn what the investigators have done before the investigators realize how much trouble they're in?
Links
Link to outside reviews or helpful pages.
- [Link 1]
- [Link 2]
Spoilers - Keepers Eyes Only
Players should not read any further.
Synopsis
Spoiler Section (Highlight to Read)
Dr. Albert Norris and his midget servant Hymes reside in a small house in the wilds of Minnesota. Both men are rather crazed, the result of Norris' pursuit of strange and unethical scientific experiments in biology. In the course of this work, the demented pair have learned of the Mi-Go and other unsavory elements of the Mythos.
As the investigators motor up the Maple Trail on the way to William Rogers' house late at night, it begins to rain. The driver is startled by an animal that darts across the road in front of the car. No amount of skill can prevent a collision, and the car comes to a halt in a rut in the muddy road. At first glance, the car seems to have hit a large dog. Its dead body has been vaulted into the engine compartment, damaging the engine enough to keep the car from moving with out repair parts. What the investigators do not see is the other half of the dog, which was thrown into the woods by the collision. What they actually have hit is one of the experiments of a local resident: two dogs whose heads have been severed and the bodies joined at the necks by a mass of flesh. As the storm intensifies, one of the investigators spots a house set back from the road. It seems to be the only refuge from the storm.
When the investigators arrive at the door, they are greeted by a thick-bodied midget who introduces himself as Albert Norris (his name is actually Hymes, and he is the root of most of the evil in the house). He invites them to spend the night at his house, and to see what can be done about the car in the moming. In the meantime, they are shown to their guest rooms.
That night at the house, the investigators meet another man who claims to be Dr. Albert Norris (he is, in fact, the real Dr. Norris). Depending on their level of curiosity, they may learn other, more disturbing things about the house and its strange inhabitants.
When they awake in the morning, the investigators discover that their car has washed into a bog and is hopelessly mired. To make matters worse, the real Dr. Norris discovers the other half of the creature in the woods at the side of the road. His already feeble mind breaks entirely, and he begins to stalk the investigators, to make them pay for killing his beloved pet.
As Hymes realizes that the investigators know too much to be allowed to return to civilization, he too begins to stalk them, possibly even contacting the Mi-Go for help. The investigators are forced to attempt escape, possibly down the dangerously high Green River, or else must deal with Hymes and Dr. Norris, probably in a bloody fight to the death played out across the estate.
References
Player Handouts:
- Norris Family Murders
- Excerpts from the journal of Dr. Albert Norris
Locations:
- Minnesota
Creatures:
- Dr. Norris's experiments:
- Borkie and Mooftus (Joined dogs)
- The Slime Being
- Plant Thing
Tomes and Artifacts:
Campaigns / Scenarios: N/A
Comments
Keeper Comments
Comments to Keepers about this scenario;
Keep general DISCUSSION on the talk page.
