Queensguard
Details
Product Code: CHA0382
Publishing Year: 2009
Pages: 80
Cover Price: $14.95
Author(s): Jeffrey Rissman
Artist(s): Absurdostudio / Krum
Setting(s): Steampunk America (alternate reality)
Format: MULA Monograph
Released as PDF: Yes
Contents
A Steampunk Call of Cthulhu Campaign
Welcome to Queensguard! Queensguard is a short campaign for the Call of Cthulhu roleplaying game. It is set in an alternate version of America in which steam technology and magic are woven into the fabric of society.
Queensguard is divided into two acts, each of which should consume approximately two four-hour game sessions. The campaign strives to be consistently fast-paced and exciting, and it takes advantage of the unusual setting. Investigation, clever planning, and physical combat are all important. For a plotted scenario, Queensguard grants players a large degree of freedom. Key tasks within each act may be completed in any order, frequent "Contingency" sections help the keeper adapt the plot to varied player choices, and players may succeed or fail in Act 1 without foreclosing opportunities in Act 2.
The four-session campaign detailed in this book need not be the end of your adventures in the Kingdom of America. A substantial amount of information about the politics, history, technology, and magic of the setting is provided in the next chapter, "A Tour of the World of Queensguard." The two campaign chapters contain many additional ideas and characters. Using this information and a little creativity, Queensguard can be a steampunk setting for Call of Cthulhu adventures of your own devising.
Campaigns: The two scenarios which form the bulk of this book form two acts of a short campaign.
Scenarios: Valen's Tower, The Queen and the Kmir
Additional: Rules for the Steam-Powered Age, A Tour of the World of Queensguard, Character Sheets
Front Cover Text
A Steampunk Call of Cthulhu Campaign
Back Cover Text
QUEENSGUARD
Queensguard is a short campaign for the Call of Cthulhu roleplaying game set in an alternate version of America in which steam technology and magic are woven into the fabric of society.
Comments / Trivia
List dedication, color plates, rarity of the book, etc.
Links
Spoilers - Keepers Eyes Only
Players should not read any further.
Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.