Escape from Innsmouth (Scenario)
Details
Pages: 20
Author(s): Fred Behrendt
Artist(s): John T. Snyder, Tom Kalichack
Setting: 1920s
Appears in: Escape from Innsmouth
Summary
The manager of the First National Grocery store has gone missing and it's up to the investigators to find him.
Links
- Review by Darren MacLennan on RPG.net
- Review by Gilbert Pili on RPG.net
- Review by Eric Dodd on RPGGeek.com
Spoilers - Keepers Eyes Only
Players should not read any further.
Synopsis
Brian Burnham, the young manager of the First National Grocery in Innsmouth, meets local girl, Ruth Billingham, and the two plan to run off together. Part of their plan involves breaking into the safe of Ruth's father's store and taking its "treasure". Unluckily, they are caught in the act and Brian is put in jail. Brian's boss, Arthur Anderson, reports him missing to the Arkham police, however, the Innsmouth police tell them that Brian escaped arrest and fled the town. Anderson, suspecting this story to be false, brings in the investigators to help find him. After following the clues, they must break Brian out of jail, meet up with Ruth, and escape the town alive.
References
Player Handouts: Articles from Arkham Advertiser
Locations: Innsmouth
Creatures: Deep One, Deep One Hybrid
Tomes and Artifacts: The Book of Dagon
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Keeper Comments
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