Crystal of the Elder Things
Description
Large crystalline storage containers constructed to harness the power needed to bind shoggoths to elder thing will. These crystals store magic points. The smallest shards might store 5 magic points and the largest 100. A caster can draw some or all of the magic points from a crystal while casting a spell.
When empty these crystals are room temperature, but they become colder as more magic points are stored in them.
To access the magic points stored the user must become attuned to the specific crystal. There must be physical contact and the user must spend 1D6 rounds attuning to the vibrations of the crystal. On the final round a POW roll must be made. With success the user can draw upon the magic points within as needed. Note that only elder things have the ability and understanding to invest crystals with further magic points.