Bar the Fall of Night
Details
Game System: Call of Cthulhu (RPG)
Pages: 36
Author(s): Robert Hobart
Artist(s): None
Editor(s): None
Setting: 1920s
Appears in: N/A.
Campaign: N/A
Summary
The orphans at Saint Francis’ Home for Lost Children have long sought escape from the dreariness of daily life in the magical world of Dream. But now something has gone wrong, and dreams are turning into nightmares. An RPGA scenario designed to run in a single 4-hour time slot at a convention.
Links
Link to outside reviews or helpful pages.
- [Link 1]
- [Link 2]
Spoilers - Keepers Eyes Only
Players should not read any further.
Synopsis
Spoiler Section (Highlight to Read)
The force of Nightmare in the Dreamlands has targeted seven orphans from the same orphanage whose dreaming selves are great heroes. They must journey across part of the Dreamlands to find out about their foe, before a confrontation occurs with Night's creatures. Afterwards, Nightmare uses the orphanage's janitor, Timothy O'Neill, to threaten the children in the Waking World.
References
Player Handouts: The Curse of Night.
Locations: Saint Francis’ Home for Lost Children, Inn of the Ruby Dawn, etc.
Creatures: Horde of Night, Timothy O'Neill, Sister Alice.
Tomes and Artifacts: None.
Pregenerated Characters: David Easley, age 13; Annette Seddon, age 12; Wendell Cordell, age 9; Simon Johnson, age 10; Lisa Mantovani, age 8.
Comments
There is an encounter possible with H. P. Lovecraft while the party is in Ulthar.
Keeper Comments
Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.