In the Shadows

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Details

Front Cover

Publisher: Chaosium

Product Code: 2357

Publishing Year: 1995

Pages: 56

Cover Price: $11.95

Author(s): Gary Sumpter

Artist(s): Eric Vogt, Dave Carson, Earl Geier, Drashi Khendup

Setting(s): 1920s

Format(s): Softcover and scanned/OCR PDF

Contents

Three Scenarios for Call of Cthulhu

A disappearance.

A plea for help.

The strike of sudden madness.

Fear forms where shadows begin. The Cthulhu Mythos hovers at the edges of reason and sanity. With their courage and intelligence, investigators can dare the unknown and the unknowable, and roll back a little of the darkness.

Three new mysteries lure the investigators into the penumbra of the Mythos. Each adventure is sanity- and life-threatening, but also includes much evidence-gathering and serves to promote discussion and generous teamwork. The scenarios are apt for new investigators. Each can be played through in an evening or two.

The many illustrations and maps, and their more than forty handouts make these adventures unusually accessible and easy to present.

  • "Devil's Hole" begins with the disappearance of an old friend in Scotland. Subsequent investigation uncovers dreadful secrets about his ancestry, and his terrible fate.
  • "In the Shadows of Death" takes place in what was once the plantation country of Louisiana. Visiting a friend at his newly-inherited mansion sets the stage for a series of haunting encounters, culminating in the monstrous legacy of a blasphemous experiment.
  • "Song of the Spheres" takes place in New England, where the elderly father of a respected colleague has been inexplicably stricken mad. The investigators discover that a slighted musician and his act of supernatural revenge have far greater implications.

Scenarios: Devil's Hole, In The Shadows Of Death, Song Of The Spheres

Additional: Introduction, Player Handouts

Front Cover Text

Three Scenarios for Call of Cthulhu

Back Cover Text

"It is absolutely necessary, for the pece and safety of mankind, that some of earth's dark, dead cornders and unplumbed depths be let alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests."
-- H.P. Lovecraft, "At the Mountains of Madness"

A disappearance.

A plea for help.

The strike of sudden madness.

Fear forms where shadows begin. The Cthulhu Mythos hovers at the edges of reason and sanity. With their courage and intelligence, investigators can dare the unknown and the unknowable, and roll back a little of the darkness.

Three new mysteries lure the investigators into the penumbra of the Mythos. Each adventure is sanity- and life-threatening, but also includes much evidence-gathering and serves to promote discussion and generous teamwork. The scenarios are apt for new investigators. Each can be played through in an evening or two.

The many illustrations and maps, and their more than forty handouts make these adventures unusually accessible and easy to present.

Comments / Trivia

Dedication: "This book is dedicated to the memory of my grandfather, Ernest Warden -- whose tall tales inspired me to make some of my own."

These scenarios were originally run at conventions, UBCon and MAGIC

Links

Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.