Mhor

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The Land of Mhor is Gary Myers' Dreamland in the easternmost region of the Dreamlands (mostly from "[[Xiurhn (fiction)}|Xiurhn]"), incorporated by Chaosium into various Lovecraftian Dreamlands.

Land of Mhor

The Land of Mhor is said to be the easternmost region of the Dreamlands. Mhor lies a year's journey away from the city of Hazuth-Kleg. This land is largely unheard-of by the rest of the Dreamlands, but a few of its landmarks are known, such as the Vale-Which-is-the-Night, and the Tower of Xiurhn. (Gary Myers "Xiurhn")

Sydathria

Sydathria is another of the pleasant, fertile regions blessing the Dreamlands. Sydathria is famous for its nuts, spices, and fruits. The natives are vegetarians. (Chaosium? See Cydathria for the corresponding Lovecraftian Dreamland; also misspelled as Sydarthia)

Hills of Implan

A range of green hills inhabited by bucolic farmers and peaceable peacock-tenders. Phoenixes nest in one section of the hills. (?)

Mount Thorin

Mount Thorin is remarkable for its height, and for its residents. The lairs of scaly dragon-like creatures are reported on Thorin. In the nearby lowlands entire herds of cattle are eradicated overnight by unknown predators. (?)

Vale Which is the Night

A deep valley beyond the ridge which marks the easternmost lip of the world. During the day the Outer God, the Night, resides here. At night, the Horde of the Night streams forth across the face of the Dreamlands spreading the evil of their master wherever they go. In the center of this valley stands the Tower of Xiurhn. (Gary Myers "Xiurhn")


Cities

Rokol

Rokol, a flat, sprawling city of swarthy, cheerful folk. None of its wooden buildings stand higher than three yards, by public agreement and ease of rebuilding. Every few years, Rokol is invaded by gigantic tusked animals—called thunder beasts by the residents—which completely flatten the town, forcing the natives to move into tents in the wilderness until the monstrous beasts move on. The residents always rebuild. Rokol is ruled by a triumvirate of three dukes. (?)

Gak

An inland city, near the desert wherein the gnawed bones of chimeras are strewn. Gak is well-known for its bright silks and exotic spices, including some spices which have magical effect on the partaker. (?)

Zulan-Thek

Zulan-Thek was once a mighty city which stood at the edge of the Forbidden Lands, at the end of the caravan route from Gak. The folk of that city feared the Night and kept their doors and windows tightly barred after dark lest the shades of night enter. They also feared their dead and placed their bodies into vast underground crypts on the plain beyond the city. They were wise to do so, but did not guard their dead well enough. A necromancer named Zhosph was able to escape the prison of his moldering bones. He then struck a bargain with the Night. In exchange for his continued existence, he would deliver unto the Night the entire city of Zulan-Thek, which had executed him for his queer delvings. And thus it was that the fate of the people of Zulan-Thek was sealed as Night came to their city and feasted well upon their terror-filled souls. Now all that remains of Zulan-Thek are the ruins of the city and the crypts. (Gary Myers, "The Return of Zhosph")

Tower of Xiurhn

A tall stone tower standing in the middle of the Vale-Which-Is-The-Night. Within this tower dwells the being Xiurhn, who watches over the Gem of Immeasurable Worth. (Gary Myers, "Xiurhn")

Hazuth-Kleg

Hazuth-Kleg is a run-down, dingy city of twisting streets and decaying houses. Its basalt towers reach skyward as if in supplication to the gods for salvation. Yet, this city venerates no wholesome gods. Along its Street of the Pantheon are many temples to various disreputable gods which most deny. It is a city best forgotten, and avoided by most. The city has no ruler, and no law, making it a veritable haven for smugglers, thieves, and slavers. The black galleys of Leng are some of the few ships which make this one of their ports of call. It has a few notable features: its Street of the Pantheon, a dingy street full of shrines dedicated to abominable gods; the house of Skaa the Witch on that street, the Temple of Unattainable Desires across from Skaa's house, and the entrance to the City Which Appears On No Map, found within the Temple. (Gary Myers, "Xiurhn")

City Not Well to Enter

The City-Not-Well-to-Enter is a city which lies in ruins in the deserts beyond Gak. The gates to this city look uncomfortably like the teeth of some titan creature sticking up from the sands. Few who enter this city are ever seen again. (Gary Myers, "Xiurhn")

City Which Appears On No Map

The City-Which-Appears-On-No-Map is a strange, dark mirror-image reflection of Hazuth-Kleg found within the Temple of Unattainable Desires; it resembles Hazuth-Kleg, except that it is perpetually dark, its courtyards are prepared for unspeakable magical rituals, and the city is peopled with sinister shadows and abominable spirits. (Gary Myers, "Xiurhn")

Nithy-Vash

Nithy-Vash is a small town with squat cottages and many warehouses. The chief businesses are fishing and trade. In Nithy-Vash stands the only known temple of Sthood. Sthood's temple is a modest building of unadorned stone work with large bronze doors, which are always closed, and stands at the end of the row of temples. It is largely shunned by the populace of Nithy-Vash, and its existence is not widely known beyond the walls of the town. This is as the priests of Sthood desire, for their priesthood is devoted to shielding mankind from Sthood’s attention. Nithy-Vash is also the home of Yah-Vho, a master sculptor known as the Maker of Gods, and Getech, a notable merchant. (Gary Myers)


Heresies and Controversies

  • This page currently has a hodge-podge of locations by Gary Myers, Chaosium, and a few others, mostly Gary Myers, with some locations drawn from a few different stories. Chaosium places them across Lovecraft's Dreamlands, including the Jungles of Kled.


Associated Mythos Elements


References