A Conspiracy in Damascus
Cleanup Needed! Some (or all) of the information on this page was written by a (well meaning) fanatical cultist, and the result is inconsistent, irrelevant or confusing. Please help clean it up if you are able! See this YSDC Forum discussion for details on how you can help: (link) Problem logged on: 17:31, 6 December 2018 (UTC) The specific problem is: The article requires some additional details and further categorization. (More details may be found on the Discussion Page.)
Details
Pages: 15
Time: ~4 hrs
Author(s): Jared Smith
Artist(s): Optional Artist 1
Setting: Dark Ages (8th Century, Umayyad era) Damascus
Appears in: Bayt al Azif, Issue 1
Summary
A band of secret agents must discover what has been smuggled into Damascus.
Links
Spoilers - Keepers Eyes Only
Players should not read any further.
Synopsis
Describe the adventure in detail; no bias allowed.
Spoiler Section (Highlight to Read)
A band of secret agents must discover what has been smuggled into Damascus.
References
Player Handouts:
- ?
Locations:
- Damascus:
- ?
Creatures:
Tomes and Artifacts:
- ?
Organizations
- DotW (?)
- cult (?)
Comments
List dedication, trivia, images, anything else of note.
Keeper Comments
Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.
Setting: Dark Ages (8th Century, Umayyad era) Damascus; Mikey83 notes: "The adventure itself is largely laid out logically and it seems like it could be easily shifted to different time periods, and with a minimum of work even a different city (I could see it working in Gaslight London for instance)."
Special Notes:
- Note that according to one reviewer (Mikey83), the Pre-Gen characters are well-written and nicely balanced, but the character sheets are 7th Edition CoC (Cthulhu Through The Ages), while for keepers running Cthulhu Dark Ages some conversion might be necessary, especially for skills like 7th Edition's 'Locksmith' or 'Credit Rating' - it's not a difficult fix, but could be annoying to those Keepers specifically running C:DA who do not expect or prepare for it; keepers may wish to convert Pregens, NPCs, and other mechanical elements from 7th Edition to Dark Ages characters as part of the scenario prep.
- The reviewer also reported finding the pace a bit rushed in places, and might rework the timeline to give the investigators more time to make better use of the seer, and look for clues before cultists begin retreating from the market fire; the cultists put up a strong fight if they retreat together to the final location, and the reviewer might also change that so that some cultists have a chance of getting caught while retreating, and perhaps others might flee elsewhere.
- The reviewer's party also seems to have run into a potential bottleneck by killing a key NPC at the bazaar who would have provided exposition and help for the party. This doesn't seem to have been a show-stopper, and the party worked things out eventually, but it seems that this could have potentially confused or delayed part of the plot unnecessarily, and might have contributed to the tough ending noted earlier.
Sequel Plot Hooks: ?