Dead Boarder (scenario)
Details
Title: Cults of Chaos - "Dead Boarder: A grisly discovery leads to a mind-shattering experience!"
Pages: 32
Author(s): Todd Gardiner, Mike Mason
Cartography: Todd Gardiner
Editor(s): Mike Mason
Layout: Nicholas Nacario
Setting: 1930s Providence
Appears in: link
Summary
A reclusive dreamer and frequent traveler to the Dreamlands has lost his ability to travel to the realm of Dreams and, in his despair, has turned into a madman desperate for any clue that would lead him back to the world of dream, ultimately undertaking a disastrous mystic ritual.
Links
Link to outside reviews or helpful pages.
Spoilers - Keepers Eyes Only
Players should not read any further.
Synopsis
Spoiler Section (Highlight to Read)
A reclusive dreamer and frequent traveler to the Dreamlands has lost his ability to travel to the realm of Dreams and, in his despair, has turned into a madman desperate for any clue that would lead him back to the world of dream, ultimately undertaking a disastrous mystic ritual, a trap set by a banished sorcerer to make his return to this earthly plane at the dreamer's mortal expense.
References
Player Handouts:
- Handout 1 - Spell (Greek)
- Handout 2 - Spell (English)
- Map - Gardner's Room
- Pre-Gen Investigators (with role-playing hooks/tips):
- Landlord/Landlady
- Bookstore Owner
- Business Associate
- Nosy Neighbor
- Tough Guy/Dame
- Beat Cop
Locations:
- Providence, Rhode Island:
- Ma Shanks' Boarding House (Gardiner's Room & hallway outside)
Creatures:
- patrol officer and police detective (friendly by default)
- Deadite
Tomes and Artifacts:
- The Book of Dreams (tome)
- The Dreamer's Dictionary (tome) (first edition)
- Gardiner's Dream Journal
- Tarp, Paper, Candles, Obsidian Knife for ritual
- Cthulhu "Bookend"
Comments
List dedication, trivia, images, anything else of note.
- This is an extended version of our popular one-hour demo scenario, designed to introduce new players to the fun of Call of Cthulhu gaming. The scenario's normal one-hour time limit has been removed and up to six-players can be accommodated to provide everyone with a taster of the game. Where necessary, specific examples of rules at various points in the story are referenced. In preparing to run this scenario you should be up-to-speed with the Call of Cthulhu 7th Edition rules. Advice on moving the story forward is also provided. The scenario is written to ensure that all players, no matter who is running the game, have a very consistent play experience. While intended as a convention style taster game, you are free to use the story as a jumping off point for a longer game.
Keeper Comments
Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.
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