Cthulhu Live: Lost Souls

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Details

Front Cover

Publisher: Fantasy Flight Games

Product Code: 0005

Publishing Year: 2000

Pages: 160

Cover Price: $17.95

Author(s): Phiilp Salmon, Robert "Mac" McLaughlin, Eric Kesler, Steven A. Dustin, Peter Devlin, Christian Matzke

Artist(s): John Fair-Holton, Christian Matzke, Philip Salmon, Robert "Mac" McLaughlin

Setting(s): 1920s, Modern

Format(s): Softcover

ISBN:

Contents

Cthulhu Live: Lost Souls introduces new rules, skills and character templates to support live-action roleplaying in this grim shadow world. Essays and articles examine the psychology and motivation of cults, while the dozens of cult and society profiles offer a wealth of new roleplaying options. In cooperation with Pagan Publishing and the Delta Green partnership, Lost Souls includes profiles of Delta Green, the Karotechia, and new organizations suitable for play in Delta Green campaigns. The expanse of cult and society information makes Lost Souls more than just a Cthulhu Live supplement, but an invaluable sourcebook for Chaosium's Call of Cthulhu roleplaying game, as well as other table-top and live-action horror role-playing games on the market.

Of particular note, this book adds the rules for "Revenants" and "Facade" (mechanics for describing characters with zero SAN, and their ability to blend in with normal society). It also adds the idea of "Mythos Proficiencies" as a way of describing particular sub-sets of the Mythos that a character has familiarity with (rather than relying on the Cthulhu Mythos skill to cover this under a single percentile score).

The book is organized in chapters:

  • Chapter One: Introduction,
  • Chapter Two: Revenant Characters,
  • Chapter Three: Playing Revenants,
  • Chapter Four: Secret Histories,
  • Chapter Five: Veiled Societies.

Scenarios: contains no scenarios/scripts

Front Cover Text

Live Action Role-Playing in the World of Mythos Cults and Conspracies

Back Cover Text

The second sourcebook for Cthulhu Live, Lost Souls takes the game into new depths of nightmare. Expanding the revenant character concept introduced in Cthulhu Live: Shades of Gray, the Lost Souls supplement focuses on the ongoing struggle between light and darkness within every human soul. Dozens of depraved cults and veiled societies are detailed for roleplaying, including traditional favorites from Lovecraft's fiction as well as many new sects and organizations.

Player characters can opt to be willing servants of the Great Old Ones, searching for personal power or abjectly worshipping these eldritch nightmares as they fight to maintain a thin facade of normalcy to conceal their madness and the darkness of their souls. Other players may be members of the veiled societies, initiated into the true nature of the universe, and desperately fighting the Great Old Ones and their human servants to hold back the inevitable apocalypse.

Comments / Trivia

List dedication, color plates, rarity of the book, etc.

Links

RPG.NET Review

Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.