Difference between revisions of "Nameless City, Nameless Terrors"
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| − | Nameless City, Nameless Terrors (Brian M. Sammons) | + | Nameless City, Nameless Terrors () concludes with |
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| + | ==Details== | ||
| + | |||
| + | '''Pages:''' | ||
| + | |||
| + | '''Author(s):''' [[Brian M. Sammons]] | ||
| + | |||
| + | '''Artist(s):''' | ||
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| + | '''Setting:''' [[1920s]] | ||
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| + | '''Appears in:''' [The_House_of_R%27lyeh_(Supplement)] | ||
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| + | '''Campaign:''' None, but with links to [[Shadows of Yog-Sothoth (Campaign)|Shadows of Yog-Sothoth]] | ||
| + | |||
| + | ==Summary== | ||
| + | An expedition into the heart of Arabia’s Empty Quarter in search of Irem as described in Lovecraft’s The Nameless City. | ||
| + | |||
| + | ==Links== | ||
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| + | ==Spoilers - Keepers Eyes Only== | ||
| + | '''Players should not read any further.''' | ||
| + | <!-- DO NOT DELETE THE LINE IMMEDIATELY ABOVE --> | ||
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| + | This scenario requires investigators to risk their bodies and their minds as, in the midst of the desolate ruins of Irem, the investigators learn something of the nature of the Great Old Ones, and perhaps forestall the rising of Cthulhu from his watery grave. | ||
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| + | [[Category:CoC:Scenarios]] | ||
| + | [[Category:CoC:1920s scenarios]] | ||
| + | [[Category:CoC:Cultist scenarios]] | ||
| + | [[Category:CoC:Campaign scenarios]] | ||
| + | [[Category:CoC:Hermetic Order of the Silver Twilight scenarios]] | ||
| + | [[Category:CoC:Rural, remote and backwoods scenarios]] | ||
| + | __NOTOC__ | ||
Revision as of 11:26, 29 July 2018
Nameless City, Nameless Terrors () concludes with
Details
Pages:
Author(s): Brian M. Sammons
Artist(s):
Setting: 1920s
Appears in: [The_House_of_R%27lyeh_(Supplement)]
Campaign: None, but with links to Shadows of Yog-Sothoth
Summary
An expedition into the heart of Arabia’s Empty Quarter in search of Irem as described in Lovecraft’s The Nameless City.
Links
Spoilers - Keepers Eyes Only
Players should not read any further.
This scenario requires investigators to risk their bodies and their minds as, in the midst of the desolate ruins of Irem, the investigators learn something of the nature of the Great Old Ones, and perhaps forestall the rising of Cthulhu from his watery grave.