Difference between revisions of "The Cards of Cthulhu"

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'''Designer(s):''' [[Ian Richard]]
 
'''Designer(s):''' [[Ian Richard]]
 +
 +
'''Artist(s):''' [[Christian Quinot]]
  
 
'''Number of Players:''' 1 to 4 players
 
'''Number of Players:''' 1 to 4 players
  
 
'''Estimated Playing Time:''' 30 to 90 minutes
 
'''Estimated Playing Time:''' 30 to 90 minutes
 +
 +
'''Suggested Ages:''' 12+
  
 
'''Expansions:''' [[The Cards of Cthulhu: Beyond the Veil]]
 
'''Expansions:''' [[The Cards of Cthulhu: Beyond the Veil]]
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==Summary==
 
==Summary==
 
Sinister Cults are attempting to awaken their Elder Gods. If they succeed, it will plunge the world into endless darkness. But awakening a god is not easy and requires many Minions to perform the ritual.
 
Sinister Cults are attempting to awaken their Elder Gods. If they succeed, it will plunge the world into endless darkness. But awakening a god is not easy and requires many Minions to perform the ritual.
 +
 
This is the one advantage you have against them. By attacking these Cults, you can prevent them from gathering the strength they need.
 
This is the one advantage you have against them. By attacking these Cults, you can prevent them from gathering the strength they need.
 +
 
Each turn, you will draw cards from the Cult Deck to represent their gathering forces.
 
Each turn, you will draw cards from the Cult Deck to represent their gathering forces.
 +
 
You must lead attacks against the Cults of Cthulhu, Arwassa, Chaugnar Faugn, and Yog-Sothoth to reduce their numbers and prevent them from gathering enough strength to summon their specific Elder God.
 
You must lead attacks against the Cults of Cthulhu, Arwassa, Chaugnar Faugn, and Yog-Sothoth to reduce their numbers and prevent them from gathering enough strength to summon their specific Elder God.
 +
 
If you fail to hold back the vile forces, our world is doomed.
 
If you fail to hold back the vile forces, our world is doomed.
  

Revision as of 18:21, 16 February 2016

The Cards of Cthulhu

Details

Publisher: Dan Verssen Games

Product Code/SKU: pn-32070

ISBN: ?

Year: 2014

Designer(s): Ian Richard

Artist(s): Christian Quinot

Number of Players: 1 to 4 players

Estimated Playing Time: 30 to 90 minutes

Suggested Ages: 12+

Expansions: The Cards of Cthulhu: Beyond the Veil

Other Editions: None

Summary

Sinister Cults are attempting to awaken their Elder Gods. If they succeed, it will plunge the world into endless darkness. But awakening a god is not easy and requires many Minions to perform the ritual.

This is the one advantage you have against them. By attacking these Cults, you can prevent them from gathering the strength they need.

Each turn, you will draw cards from the Cult Deck to represent their gathering forces.

You must lead attacks against the Cults of Cthulhu, Arwassa, Chaugnar Faugn, and Yog-Sothoth to reduce their numbers and prevent them from gathering enough strength to summon their specific Elder God.

If you fail to hold back the vile forces, our world is doomed.

Comments / Trivia

The rule book for The Cards of Cthulhu includes three Cthulhu Mythos short stories:

Links