Difference between revisions of "Elder Sign: Gates of Arkham"

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'''Designer(s):''' [[Samuel Bailey]], [[Richard Launius]]
 
'''Designer(s):''' [[Samuel Bailey]], [[Richard Launius]]
 
'''Number of Players:''' 1 to 8 players
 
 
'''Estimated Playing Time:''' 60 to 120 minutes
 
  
 
'''Expansion of:''' [[Elder Sign]]
 
'''Expansion of:''' [[Elder Sign]]

Revision as of 01:36, 16 February 2016

Elder Sign: Gates of Arkham

Details

Publisher: Fantasy Flight Games

Product Code/SKU: SL16

ISBN: 978-1-61-661919-0

Year: 2013

Designer(s): Samuel Bailey, Richard Launius

Expansion of: Elder Sign

Expansions: None

Other Editions: None

Summary

The struggle against the Ancient Ones spreads out of the museum and into the haunted city of Arkham in the Gates of Arkham expansion for Elder Sign. Adventures take place in over twenty locations including Velma’s Diner and the Curiositie Shoppe, Arkham Asylum and the Uninvited Isle. Meanwhile, gates to Other Worlds open throughout Arkham, destabilizing time and space. Four new Ancient Ones threaten humanity and eight new investigators join the quest for elder signs. Investigators can also now acquire skills that give them lasting advantages. Memberships in either the brutal Sheldon Gang or the mysterious Silver Twilight Lodge help investigators complete tasks and grant them added rewards. It will take all the skills, resources, strength, and sanity you can muster to prevent the Ancient Ones from awakening – and to stay alive in the rough streets of Arkham. Gates of Arkham contains:

  • A complete deck of Arkham Adventure cards and Other World cards
  • Eight Investigators and four Ancient Ones
  • Twenty-five Event cards and thirty Mythos cards
  • Eight Memberships and twelve Skill cards
  • Additional items, spells, allies, gate markers, monsters and more

Comments / Trivia

This is the second expansion for Elder Sign.

Links