Difference between revisions of "The Cards of Cthulhu"

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'''Product Code/SKU:''' pn-32070
 
'''Product Code/SKU:''' pn-32070
  
'''ISBN:'''
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'''ISBN:''' ?
  
 
'''Year:''' 2014
 
'''Year:''' 2014
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*[https://boardgamegeek.com/boardgame/145642/cards-cthulhu The Cards of Cthulhu at BoardGameGeek]
 
*[https://boardgamegeek.com/boardgame/145642/cards-cthulhu The Cards of Cthulhu at BoardGameGeek]
 
{{DEFAULTSORT: Cards of Cthulhu}}
 
{{DEFAULTSORT: Cards of Cthulhu}}
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[[Category:Board Games]]
 
[[Category:Board Games]]

Revision as of 21:50, 13 February 2016

The Cards of Cthulhu

Details

Publisher: Dan Verssen Games

Product Code/SKU: pn-32070

ISBN: ?

Year: 2014

Designer(s): Ian Richard

Number of Players: 1 to 4 players

Estimated Playing Time: 30 to 90 minutes

Expansions: The Cards of Cthulhu: Beyond the Veil

Other Editions: None

Summary

Sinister Cults are attempting to awaken their Elder Gods. If they succeed, it will plunge the world into endless darkness. But awakening a god is not easy and requires many Minions to perform the ritual. This is the one advantage you have against them. By attacking these Cults, you can prevent them from gathering the strength they need. Each turn, you will draw cards from the Cult Deck to represent their gathering forces. You must lead attacks against the Cults of Cthulhu, Arwassa, Chaugnar Faugn, and Yog-Sothoth to reduce their numbers and prevent them from gathering enough strength to summon their specific Elder God. If you fail to hold back the vile forces, our world is doomed.

Comments / Trivia

The rule book for The Cards of Cthulhu includes three Cthulhu Mythos short stories:

Links