Difference between revisions of "The Key and The Gate (Scenario)"

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'''Creatures:''' [[Cultist]], [[Ghoul|Ghouls]], [[Mummy]], [[Tawil at'Umr]]
 
'''Creatures:''' [[Cultist]], [[Ghoul|Ghouls]], [[Mummy]], [[Tawil at'Umr]]
  
'''Tomes and Artifacts:''' [[Yellowed parchment]], [[The Key of Solomon]], [[Scarab Medallion]]
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'''Tomes and Artifacts:''' [[Yellowed parchment]], The [[Key of Solomon]], [[Scarab Medallion]]
  
 
'''Campaigns / Scenarios:''' N/A
 
'''Campaigns / Scenarios:''' N/A

Revision as of 03:30, 1 February 2016

Details

Cover of White Wolf Magazine, Issue 23

Pages: 8

Author(s): Chris Hind

Artist(s): Tom Dow

Setting: 1920s

Appears in: White Wolf Magazine, Issue 23

Campaign: N/A

Summary

Can the investigators find out why their friend failed to meet them at the time he promised?

Links

Link to outside reviews or helpful pages.

  • [Link 1]
  • [Link 2]

Spoilers - Keepers Eyes Only

Players should not read any further.

Synopsis

Describe the adventure in detail; no bias allowed.

References

Player Handouts: Telegram from Ian Prescott, Entries from Ian Prescott's notebook

Locations: Miskatonic University, Ghoul Tunnels, Rutter House, Great Pyramid

Creatures: Cultist, Ghouls, Mummy, Tawil at'Umr

Tomes and Artifacts: Yellowed parchment, The Key of Solomon, Scarab Medallion

Campaigns / Scenarios: N/A

Comments

List dedication, trivia, images, anything else of note.

Keeper Comments

Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.