Difference between revisions of "Captives of Two Worlds"
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==Summary== | ==Summary== | ||
| − | When a young woman asks the investigators to look into the disappearances of her dog and best friend in Bensamin, Vermont, and to protect her uncle from the sinister locals, the investigators find that the [[Dreamlands]] is far more than just a place of wonder: | + | When a young woman asks the investigators to look into the disappearances of her dog and best friend in Bensamin, Vermont, and to protect her uncle from the sinister locals, the investigators find that the [[Dreamlands]] is far more than just a place of wonder: they can also use the [[Dreamlands]] to their advantage against the horrors of the Mythos. |
==Links== | ==Links== | ||
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===Synopsis=== | ===Synopsis=== | ||
| − | The young woman | + | The investigators are captured in the waking world by a villainous cultist who is also a dreamer, and their one hope of escape is to hunt him down in the [[Dreamlands]] and force him to let their waking forms go. This scenario demonstrates to the players that they can use the [[Dreamlands]] to their advantage against the horrors of the Mythos. |
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| + | A young woman asks the investigators to look into the disappearances of her dog and best friend in Bensamin, Vermont, and to protect her uncle from the sinister locals, but she is unaware that her reclusive uncle is actually a deranged cultist, and has a horrific fate in store for the girl in the clutches of the naughty tentacles of his experiment. Shortly after arriving in Bensamin, the investigators are kidnapped by degenerate hillibilly cultists and chained securely in a basement, left with only one way out: to pursue their captor into the [[Dreamlands]]. | ||
===References=== | ===References=== | ||
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Setting: 1920s Vermont, but could be reset to other eras and locations fairly easily. | Setting: 1920s Vermont, but could be reset to other eras and locations fairly easily. | ||
| − | Special Notes: The scenario's subtitle suggests that the [[Dreamlands]] will prove to be a place of "danger and horror", but since the investigators spend most of their Dream time in pleasant [[Celephais]], there's little justification for that description (the events occurring in the Waking World are where all the horror happens). I don't think the scenario ever explains exactly what happened to Sally's friend; the poor dear might still be locked up in a closet in the basement, waiting to become the mother of a new race in a few months.... | + | Special Notes: According to the scenario's author, the scenario requires at least one of the investigators to be a fairly experienced dreamer, the scenario runs well even with just one investigator. The scenario's subtitle suggests that the [[Dreamlands]] will prove to be a place of "danger and horror", but since the investigators spend most of their Dream time in pleasant [[Celephais]], there's little justification for that description (the events occurring in the Waking World are where all the horror happens). I don't think the scenario ever explains exactly what happened to Sally's friend; the poor dear might still be locked up in a closet in the basement, waiting to become the mother of a new race in a few months.... |
Sequel Plot Hooks: The scenario includes a section of "Loose Ends" at the end which suggest sequel adventures. | Sequel Plot Hooks: The scenario includes a section of "Loose Ends" at the end which suggest sequel adventures. | ||
Revision as of 03:46, 11 October 2015
Details
Pages: 10
Author(s): Sandy Petersen
Artist(s): (maps by Carolyn Schultz-Savoy et.al.)
Setting: Dreamlands, 1920s Bensamin Vermont
Appears in: H.P. Lovecraft's Dreamlands
Campaign: (none)
Summary
When a young woman asks the investigators to look into the disappearances of her dog and best friend in Bensamin, Vermont, and to protect her uncle from the sinister locals, the investigators find that the Dreamlands is far more than just a place of wonder: they can also use the Dreamlands to their advantage against the horrors of the Mythos.
Links
Spoilers - Keepers Eyes Only
Players should not read any further.
Synopsis
The investigators are captured in the waking world by a villainous cultist who is also a dreamer, and their one hope of escape is to hunt him down in the Dreamlands and force him to let their waking forms go. This scenario demonstrates to the players that they can use the Dreamlands to their advantage against the horrors of the Mythos.
A young woman asks the investigators to look into the disappearances of her dog and best friend in Bensamin, Vermont, and to protect her uncle from the sinister locals, but she is unaware that her reclusive uncle is actually a deranged cultist, and has a horrific fate in store for the girl in the clutches of the naughty tentacles of his experiment. Shortly after arriving in Bensamin, the investigators are kidnapped by degenerate hillibilly cultists and chained securely in a basement, left with only one way out: to pursue their captor into the Dreamlands.
References
Player Handouts: (reproduced in Handouts Appendice)
- Captive Papers #1: Map of Vermont
- Captive Papers #2: The Doctor's Tale
- Captive Papers #3: Uncle John's Story
- Map of Celephais
- Not presented as handouts, but could be copied and cut up for use as handouts:
- Sally's Story
- Map of Monroe House
Locations:
- Vermont, 1920s
- Montpelier Library
- Dr. Woodlock's office in Montpelier
- Bensamin
- Monroe House
- Dreamlands
Creatures:
- Evil Cultist
- Degenerate Bensaminite hillbillies
- Uncle John's Experiment
Tomes and Artifacts: (none)
Campaigns / Scenarios: (none)
Comments
List dedication, trivia, images, anything else of note.
Keeper Comments
Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.
Setting: 1920s Vermont, but could be reset to other eras and locations fairly easily.
Special Notes: According to the scenario's author, the scenario requires at least one of the investigators to be a fairly experienced dreamer, the scenario runs well even with just one investigator. The scenario's subtitle suggests that the Dreamlands will prove to be a place of "danger and horror", but since the investigators spend most of their Dream time in pleasant Celephais, there's little justification for that description (the events occurring in the Waking World are where all the horror happens). I don't think the scenario ever explains exactly what happened to Sally's friend; the poor dear might still be locked up in a closet in the basement, waiting to become the mother of a new race in a few months....
Sequel Plot Hooks: The scenario includes a section of "Loose Ends" at the end which suggest sequel adventures.
- CoC:Scenarios
- CoC:Scenarios featuring the Dreamlands
- CoC:Scenarios set in the Dreamlands
- CoC:Dream scenarios
- CoC:Captive scenarios
- CoC:Hired agent scenarios
- CoC:Missing person scenarios
- CoC:Scenarios set in Vermont
- CoC:Rural, remote and backwoods scenarios
- CoC:Hybrid scenarios
- CoC:Degeneration scenarios
- CoC:Cultist scenarios