Difference between revisions of "User:Meyer"

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==Details==
 
==Details==
  
'''Pages:''' 36
+
'''Pages:''' 30
  
'''Author(s):''' [[Wesley Martin]]
+
'''Authors:''' [[Penny Love]], [[Liam Routt]]
  
'''Artist(s):''' [[Janet Aulisio]], [[Sam Inabinet]]
+
'''Artist:''' [[David Lee Ingersoll]], [[David Conyers]]
  
 
'''Setting:''' [[1920s]]
 
'''Setting:''' [[1920s]]
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==Summary==
 
==Summary==
The investigators search out the secrets of a swamp in the Deep South, and descend into the lair of a being of passive disposition, but exhibiting an insatiable hunger.
+
The investigators are hired to recover the famous Hazard Pearls.  Were they really stolen, or are there more sinister truths to be discovered?.
  
 
==Links==  
 
==Links==  
Line 25: Line 25:
 
   
 
   
 
===Synopsis===
 
===Synopsis===
The scenario is presented in five consecutive parts: "Strangers Meet", "The Journey South", "South Carolina", "The Plantation", and "The Night of Yig".
+
The scenario is presented in three sectons: "The Past", "The Future", and "The Story".
  
In Arkham, the investigators become involved in helping a young boy named Joe, who is seeking help in rescuing his older sister from becoming a human sacrifice at a South Carolina plantation.  The boy is searching for Albert Gist, a visiting professor at Miskatonic University and one of two brothers who own the plantationDuring their meeting with the professor, the group is attacked by cultists aiming to capture the boy.  Soon after, the investigators begin their journey to South Carolina, accompanied by young Joe and Professor Gist and pursued by cultists along the way.
+
The investigators are hired by an insurance company to determine the validity of the claim that the famous Hazard Pearls have been stolen and also to retrieve the pearls whether the claim is valid or not.  The pearls have in fact been stolen (although only briefly) from the Hazard family mansion by an infamous thief known as "The Accursed Cat Burglar"However, the burglar immediately stumbled upon the secrets of the Hazard family, was killed, and both his body and the pearls remain hidden in the mansion.
  
Albert's estranged brother, Caleb Gist, runs the dilapidated plantation and is hoping to restore it to its former glory by summoning and serving Yig, the Father of Serpents.  By exploiting and perverting the local Obeah religion, Caleb has formed a large cult that regularly attempts to summon Yig, but so far without successRecently, a Serpent Man disguised as an Obeah priest has told Caleb that success depends upon his help and a human sacrificeThe investigators arrive at the plantation the day before the The Night of Yig ceremony is to be held in the nearby swampland.
+
The Hazard family mansion in Mystic, Connecticut dates back to the 1700s, and while it was once magnificent and the family prosperous, the Hazard fortunes have declined to the point that the mansion has fallen into disrepair and the family has been forced to sell almost all of its valuablesThe Hazards have long been under a curse brought upon them by Wilfred Hazard after his return from a failed expedition to the Caverns of N'kai in 1759.  Hazard survived the expedition to the cavernous lair of the Great Old One Tsathoggua, but brought with him the cursed string of pearls and a small piece of Tsathoggua festering inside his bodyIn the intervening 150+ years, the family has become corrupted and deformed, protecting the secret of the still-living but transformed Wilfred Hazard and his ghastly breeding and feeding habits.
  
Unknown to the cultists or investigators, Yig has actually arranged for the investigators and the Serpent Man to be present during the ceremony for reasons of his ownS'ssruxxa, an ancient Serpent Sorceress trapped in a tomb beneath the swamp for thousands of years, has been re-directing the power of the cultists' ceremonies toward herself. Yig intends to have the investigators distract S'ssruxxa during the upcoming ceremony, allowing him to enter our world and exact revenge upon the defiant sorceress.
+
The Hazard family itself is neither malevolent nor an active threat.  The remaining older members are fully aware of the curse and what Wilfred has become, but out of family loyalty do their best to care for Wilfred and prevent him from escaping to devour the localsThe youngest of the family, 20-year-old twins Ellery and Isabeau, seem to have escaped the effects of the curse completely and have been kept ignorant of the family history.
 +
 
 +
Unknown to everyone except Wilfred Hazard himself, however, are the five deformed Hazard children (thought to have died) who hide in the mansion, playing tricks and searching for food.
 +
 
 +
As the scenario unfolds, the investigators will attempt to solve the case of the missing pearls, discover the Hazard family secrets, confront Wilfred, rescue the twins from their fate, and possibly find themselves facing Tsathoggua himself in the Caverns of N'kai.
  
 
===References===
 
===References===
'''Player Handouts:''' The Plantation Papers #1-2
+
'''Player Handouts:''' The Old Damned House Papers #1-4
  
'''Locations:''' [[Arkham]], Charleston SC, Walterboro SC, Gist Plantation
+
'''Locations:''' Mystic, Connecticut; Caverns of [[N'kai]]
  
'''Creatures:''' [[Yig]], [[Children of Yig]], [[Serpent Men]], [[Zombie]], Charmed Alligator, S'ssruxxa (Serpent Sorceress)
+
'''Creatures:''' [[Tsathoggua]], [[Formless Spawn]] of Tsathoggua, [[Wilfred Hazard]], [[Monstrous Hazard]] Children
  
'''Tomes and Artifacts:''' [[Cultu Kukulcanos]], [[Cult of Kukulcan]], [[Papa Shapo]]
+
'''Tomes and Artifacts:''' [[Wilfred Hazard's Testament]], [[Hazard Pearls]]
  
 
===Comments===
 
===Comments===
 +
This scenario was not included in the original edition of the Mansions of Madness supplement, but was added for the 2nd Edition.  The artwork is in a much different style than the other scenarios in the 2nd Edition booklet.
 +
 
The contents of this article are taken from the 2nd Edition of the Mansions of Madness supplement.
 
The contents of this article are taken from the 2nd Edition of the Mansions of Madness supplement.
  
The scenario includes a map of the plantation and floor plans for Albert Gist's house and the Gist mansion.
+
The scenario includes floor plans for the Hazard Mansion.
  
The scenario provides short side-bar articles on Yig and his minions, the Obeah religion, South Carolina as a setting, and natural swampland hazards.
+
===Keeper Comments===
 +
The scenario states that it is ideal for new investigators' first exposure to the Mythos, but recommends that players already have some experience with the game.
  
===Keeper Comments===
+
The scenario takes place in Mystic, Connecticut but could easily be re-located elsewhere.
The scenario states that it is intended for investigators who have had at least some experience with the Cthulhu Mythos and that good weapon skills are almost essential.
+
 
 +
The scenario is set in the 1920s era, but could probably be set in most any other era with few changes.
 +
 
 +
The scenario estimates three sessions of play needed to complete the adventure.
  
The scenario officially starts in Arkham, but it can begin in any U.S. town or city with a nearby college or university.
+
The authors note that they took inspiration from the 1932 film ''The Old Dark House'', detective fiction of the era, and H.P. Lovecraft's story [[https://en.wikipedia.org/wiki/The_Mound_%28short_story%29|''The Mound'']].  They suggest that the Keeper present the scenario in the spirit of a 1920s mystery novel, but that the mood should become gradually darker and more surreal as the investigators discover the family's secrets, and that by the climax the mood should be very dark and deadly.
  
Certain minor NPCs (sheriff, reverend, FBI agents) are not integral to the story, but the scenario notes that the Keeper can use them to come to the investigators' rescue as a sort of "Deus ex machina" if desired.
+
The investigators' motivation for taking on the case seems to be limited to a financial one, being hired as an already-established group with no personal ties to the situation.  Another possibility could be that the investigators are already acquainted with the twins Ellery and Isabeau Hazard and come to their aid instead of being hired by the insurance company (this would also strengthen the investigators' desire to save the twins).
  
 +
{{DEFAULTSORT:Old Damned House}}
 
[[Category:CoC:Scenarios]]
 
[[Category:CoC:Scenarios]]
 +
[[Category:CoC:1920s scenarios]]
 +
[[Category:CoC:Tsathoggua scenarios]]
 +
 +
 
__NOTOC__
 
__NOTOC__

Revision as of 22:43, 14 September 2015

Details

Pages: 30

Authors: Penny Love, Liam Routt

Artist: David Lee Ingersoll, David Conyers

Setting: 1920s

Appears in: Mansions of Madness (Supplement)

Summary

The investigators are hired to recover the famous Hazard Pearls. Were they really stolen, or are there more sinister truths to be discovered?.

Links

Link to outside reviews or helpful pages.

Spoilers - Keepers Eyes Only

Players should not read any further.


Synopsis

The scenario is presented in three sectons: "The Past", "The Future", and "The Story".

The investigators are hired by an insurance company to determine the validity of the claim that the famous Hazard Pearls have been stolen and also to retrieve the pearls whether the claim is valid or not. The pearls have in fact been stolen (although only briefly) from the Hazard family mansion by an infamous thief known as "The Accursed Cat Burglar". However, the burglar immediately stumbled upon the secrets of the Hazard family, was killed, and both his body and the pearls remain hidden in the mansion.

The Hazard family mansion in Mystic, Connecticut dates back to the 1700s, and while it was once magnificent and the family prosperous, the Hazard fortunes have declined to the point that the mansion has fallen into disrepair and the family has been forced to sell almost all of its valuables. The Hazards have long been under a curse brought upon them by Wilfred Hazard after his return from a failed expedition to the Caverns of N'kai in 1759. Hazard survived the expedition to the cavernous lair of the Great Old One Tsathoggua, but brought with him the cursed string of pearls and a small piece of Tsathoggua festering inside his body. In the intervening 150+ years, the family has become corrupted and deformed, protecting the secret of the still-living but transformed Wilfred Hazard and his ghastly breeding and feeding habits.

The Hazard family itself is neither malevolent nor an active threat. The remaining older members are fully aware of the curse and what Wilfred has become, but out of family loyalty do their best to care for Wilfred and prevent him from escaping to devour the locals. The youngest of the family, 20-year-old twins Ellery and Isabeau, seem to have escaped the effects of the curse completely and have been kept ignorant of the family history.

Unknown to everyone except Wilfred Hazard himself, however, are the five deformed Hazard children (thought to have died) who hide in the mansion, playing tricks and searching for food.

As the scenario unfolds, the investigators will attempt to solve the case of the missing pearls, discover the Hazard family secrets, confront Wilfred, rescue the twins from their fate, and possibly find themselves facing Tsathoggua himself in the Caverns of N'kai.

References

Player Handouts: The Old Damned House Papers #1-4

Locations: Mystic, Connecticut; Caverns of N'kai

Creatures: Tsathoggua, Formless Spawn of Tsathoggua, Wilfred Hazard, Monstrous Hazard Children

Tomes and Artifacts: Wilfred Hazard's Testament, Hazard Pearls

Comments

This scenario was not included in the original edition of the Mansions of Madness supplement, but was added for the 2nd Edition. The artwork is in a much different style than the other scenarios in the 2nd Edition booklet.

The contents of this article are taken from the 2nd Edition of the Mansions of Madness supplement.

The scenario includes floor plans for the Hazard Mansion.

Keeper Comments

The scenario states that it is ideal for new investigators' first exposure to the Mythos, but recommends that players already have some experience with the game.

The scenario takes place in Mystic, Connecticut but could easily be re-located elsewhere.

The scenario is set in the 1920s era, but could probably be set in most any other era with few changes.

The scenario estimates three sessions of play needed to complete the adventure.

The authors note that they took inspiration from the 1932 film The Old Dark House, detective fiction of the era, and H.P. Lovecraft's story [The Mound]. They suggest that the Keeper present the scenario in the spirit of a 1920s mystery novel, but that the mood should become gradually darker and more surreal as the investigators discover the family's secrets, and that by the climax the mood should be very dark and deadly.

The investigators' motivation for taking on the case seems to be limited to a financial one, being hired as an already-established group with no personal ties to the situation. Another possibility could be that the investigators are already acquainted with the twins Ellery and Isabeau Hazard and come to their aid instead of being hired by the insurance company (this would also strengthen the investigators' desire to save the twins).