Difference between revisions of "Glozel Est Authentique! (Scenario)"
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===References=== | ===References=== | ||
| − | '''Player Handouts:''' | + | '''Player Handouts:''' |
| − | '''Locations:''' | + | '''Locations:''' France |
| − | '''Creatures:''' [[ | + | '''Creatures:''' [[Dark Young]] |
| − | '''Tomes and Artifacts:''' [[ | + | '''Tomes and Artifacts:''' [[Al-Azif]] |
| − | '''Campaigns / Scenarios:''' | + | '''Campaigns / Scenarios:''' |
===Comments=== | ===Comments=== | ||
Revision as of 23:58, 23 March 2014
Details
Pages: 33
Author(s): Stephen Rawling
Artist(s): Keith Fuelner, Mike Holliday, Joseph O'Neill
Setting: 1920s
Appears in: Glozel Est Authentique!
Summary
The French town of Glozel attracts archaeological attention when a buried horde of artifacts is uncovered. Their origin and significance attracts mystery and controversy, and the attention of the Investigators... amongst others.
Links
Spoilers - Keepers Eyes Only
Players should not read any further.
Synopsis
Describe the adventure in detail; no bias allowed.
References
Player Handouts:
Locations: France
Creatures: Dark Young
Tomes and Artifacts: Al-Azif
Campaigns / Scenarios:
Comments
List dedication, trivia, images, anything else of note.
Keeper Comments
Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.