Difference between revisions of "Cthulhu Britannica: Folklore"

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==Comments / Trivia==
 
==Comments / Trivia==
List dedication, color plates, rarity of the book, etc.
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Cthulhu Britannica: Folklore was first submitted to [[Cubicle 7]] in 2009. Desborough's original manuscript went through a number of changes and edits over a three year period and a series of contributing authors were brought on board to flesh out the project. In late 2012, the book was re-edited, re-structured, and numerous additional elements (e.g. Folklore: A Closer Look, Using Folklore in Call of Cthulhu Games, Using Folk Magic, The Folklore Calendar, and much of the Bestiary) were added by [[Stuart Boon]] to produce the final product.
  
 
==Links==
 
==Links==

Revision as of 10:31, 2 April 2013

Details

Front Cover

Publisher: Cubicle 7

Product Code: CB7351

Publishing Year: 2012

Pages: 136

Author(s): Stuart Boon & James 'Grim' Desborough with additional contributions from Gareth Hanrahan, Sarah Newton & Alex Staniforth

Artist(s): TBA

Setting(s): 1920s Britain

Format(s): Softcover and PDF

ISBN: 978-1-907204-16-6

Contents

Behind the modern façade of Britain in the 1920s is a country teeming with links to the supernatural. British folklore harkens back to days of old when early cultures lived alongside strange folk and stranger creatures, when druids and shamans made sacrifices to pantheons of gods both powerful and terrible, and when people celebrated myth and legend in song, art, and oral tradition at the very heart of their civilizations. And those deep roots that so colourfully tell of fantastical creatures, miraculous events, and wondrous deeds also hint and grasp blindly at darker truths. The truth is that folklore can take us behind the veil of reality to glimpse the terrible, alien truths of the universe beyond, capturing vague notions of evil, malevolent beings, their horrible deeds, and the primal fears that they inspire and that have been preserved in Britain’s cultural memory.

Cthulhu Britanica: Folklore presents a uniquely British vision of Lovecraftian horror where fairies, witches, and folk traditions intertwine with the dreadful, eldritch powers and otherworldly terrors of the Cthulhu Mythos. The book features:

  • A folklore bestiary, including fairy folk, shape-shifters, giants, little folk, black dogs, dragons, water horses, bodily horrors, and much more
  • A folklore calendar and a new 1920s profession—the folklorist—for players
  • Detailed sections on using folklore and folk magic for Call of Cthulhu Keepers
  • And nine Folklore Mythos threats that can introduced into any scenario or campaign, or used as single-session scenarios


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The Islands of the United Kingdom are steeped in history, myth, magic and folklore. Even the smallest hamlet or the most remote piece of land has some event or some story linked to it and, even if it doesn’t, people are more than willing to make one up for you.

Discerning the facts from all of these many layers of myth, history and retelling is the scholarly work of a lifetime. It is as dangerous to sanity as any other study of the Mythos, as one creeps ever closer to the terrible truth.

Cthulhu Britannica: Folklore gives life to strange tales and strange places where myth meets mythos in Britain's darkest corners, including:

  • Screaming Skulls
  • The Wild Hunt
  • Worms and Dragons
  • Wreckers, Body Snatchers and more


Front Cover Text

List all the text from the front cover.

Back Cover Text

Behind the modern façade of Britain in the 1920s is a country teeming with links to the supernatural. British folklore harkens back to days of old when early cultures lived alongside strange folk and stranger creatures, when druids and shamans made sacrifices to pantheons of gods both powerful and terrible, and when people celebrated myth and legend in song, art, and oral tradition at the very heart of their civilizations. And those deep roots that so colourfully tell of fantastical creatures, miraculous events, and wondrous deeds also hint and grasp blindly at darker truths. The truth is that folklore can take us behind the veil of reality to glimpse the terrible, alien truths of the universe beyond, capturing vague notions of evil, malevolent beings, their horrible deeds, and the primal fears that they inspire and that have been preserved in Britain’s cultural memory.

Cthulhu Britanica: Folklore presents a uniquely British vision of Lovecraftian horror where fairies, witches, and folk traditions intertwine with the dreadful, eldritch powers and otherworldly terrors of the Cthulhu Mythos. The book features:

  • A folklore bestiary, including fairy folk, shape-shifters, giants, little folk, black dogs, dragons, water horses, bodily horrors, and much more
  • A folklore calendar and a new 1920s profession—the folklorist—for players
  • Detailed sections on using folklore and folk magic for Call of Cthulhu Keepers
  • And nine Folklore Mythos threats that can introduced into any scenario or campaign, or used as single-session scenarios

Comments / Trivia

Cthulhu Britannica: Folklore was first submitted to Cubicle 7 in 2009. Desborough's original manuscript went through a number of changes and edits over a three year period and a series of contributing authors were brought on board to flesh out the project. In late 2012, the book was re-edited, re-structured, and numerous additional elements (e.g. Folklore: A Closer Look, Using Folklore in Call of Cthulhu Games, Using Folk Magic, The Folklore Calendar, and much of the Bestiary) were added by Stuart Boon to produce the final product.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.