Difference between revisions of "Enchant (spell)"

From [YSDC] Into The Deep
Jump to: navigation, search
(Page created.)
 
m (=Create Powder of Ibn-Ghazi)
Line 63: Line 63:
 
* [[D20 Call of Cthulhu]] (as part of "Magic Weapon", considered an Enchantment)
 
* [[D20 Call of Cthulhu]] (as part of "Magic Weapon", considered an Enchantment)
  
===Create Powder of Ibn-Ghazi==
+
===Create Powder of Ibn-Ghazi===
 
See:  [[Powder of Ibn-Ghazi (spell)]]
 
See:  [[Powder of Ibn-Ghazi (spell)]]
 
* [[Call of Cthulhu 7th Edition Rulebook|Call of Cthulhu 7e]]
 
* [[Call of Cthulhu 7th Edition Rulebook|Call of Cthulhu 7e]]
Line 79: Line 79:
 
See:  [[Create Plutonian Drug (spell)]]
 
See:  [[Create Plutonian Drug (spell)]]
 
* [[D20 Call of Cthulhu]] (as part of "Enchant Item")
 
* [[D20 Call of Cthulhu]] (as part of "Enchant Item")
 
  
 
==Appearances==
 
==Appearances==

Revision as of 22:31, 21 August 2022

Description

Enchant is a class of individual spells that supernaturally modify specific types of items in particular ways, generally for assisting in the casting of other spells.

Enchant Item

Simply a broader category of enchant spells, most of which are described below.

Magic Weapon

Enchant Knife

An enchanted knife of elemental metal (gold, silver, iron) which increases the success chance for other spells, as well as becoming a weapon against Mythos entities that would otherwise be immune to mundane weapons.

Enchant Sacrificial Dagger

AKA "Dedicate Sacrficial Dagger", a flame-shaped dagger Enchanted with the blessing of Nyarlathotep which transfers power from sacrificial victims into another target, such as the dagger's owner, or Nyarlathotep.

Bless Blade

When used on a sharpened elemental iron or silver instrument like a sword, knife, or dagger, this spell creates a blade capable of damaging or killing entities that cannot be harmed by mundane weapons. Appears in:

Enchant Fetch Stick

Human sacrifices are used to enchant a bamboo cane or staff with a sharpened iron point on one end, and its second victim's skull at the other; the Fetch Stick can harm ghosts, spirits, and do extra damage to the corporeal undead.

Enchant Pipes

Augments the chance for success in casting particular spells. The spell enchants a metal wind instrument, such as a set of panpipes or a flute.

Enchant Whistle

An elemental metal (silver or iron) whistle which augments the caster's chance to Summon/Bind Byakhee.

Enchant Book

Aids in summoning]] star vampires by enchanting any book in which is inscribed the words of the spell Summon/Bind Star Vampire. The inscription's ink must contain the ichor of a star vampire.

Enchant Brazier

An empowered brazier which may assist in the performance of other spells, such as Call/Dismiss spells.

Enchant Torch

TO_DO

Enchant Bullet

Enchants a single bullet or other type of individual projectile (arrow, dart, spear, and the like, but not buckshot or birdshot), which can weaken a target when used.

Magic Weapon

Creates a magic weapon, with the typical D&D/D20 +1 bonus and other properties of that game system's magic weapons.

Create Powder of Ibn-Ghazi

See: Powder of Ibn-Ghazi (spell)

Brew Space Mead

See: Brew Space mead (spell)

Create Baneful Dust of Hermes

See: Create Baneful Dust of Hermes (spell)

Create Plutonian Drug Pellets

See: Create Plutonian Drug (spell)

Appearances

Appearances include:

Notes