Difference between revisions of "What's in the Cellar"

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==Details==
 
==Details==
 
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'''Title:''' "What's in the Cellar:  A One Hour Demo Scenario for Call of Cthulhu" (2017)
 
'''Title:''' "What's in the Cellar:  A One Hour Demo Scenario for Call of Cthulhu" (2017)

Revision as of 03:06, 23 November 2018

Details

Name of Page

Title: "What's in the Cellar: A One Hour Demo Scenario for Call of Cthulhu" (2017)

Pages: 18

Author(s): John Hook

Editor(s): Mike Mason

Layout: Nicholas Nacario

Setting: 1890s, 1920s, Modern, Delta Green

Appears in: of Chaos Scenarios/What's in the Cellar.pdf link


Summary

Summarize the article for non-Keeper consumption.

Links

Link to outside reviews or helpful pages.

  • [Link 1]
  • [Link 2]

Spoilers - Keepers Eyes Only

Players should not read any further.

Synopsis

Arthur Blackwood, an influential New York attorney, has contacted his cousin in a desperate plea to find evidence that will clear his good name, when a vacation ends in terror and tragedy, leavig Arthur to be found disoriented and wandering the North Ash Trail, his arms and chest covered in blood, and Rose's body missing.....


References

Player Handouts:

  • Cellar Papers 1 - Grisly Whitehall Murder
  • Cellar Papers 2 - Diary Entry
  • Cellar Papers 3 - Scrap of Paper
  • Players' Cellar Map (and Keeper's Map with key)
  • Pregen Investigators:
    • Clarke, Author
    • Rumberger, Private Detective
    • Dr. Pennyworth, Psychologist
    • Hughes, Architect)
  • Scrapbook Entries (titles only, with description of contents to be provided by keeper)
  • Description of Painting of Wizard Milton Blackwood


'Locations:

  • Whitehall, [New York]]; Blackwood cabin basement

Creatures:

Tomes and Artifacts:

  • Wizard Blackwood's Diary
  • Scrapbook of Blackwood Good Luck Articles


Comments

Keeper Comments

Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.

  • This demonstration scenario is intended for use at conventions, gaming clubs, and events for the purpose

of introducing new players to the fun of Call of Cthulhu. Designed to be played in one hour, it accommodates from two to four investigators; pre-generated investigators are provided in Appendix B.