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Talk:Cultes des Goules: Difference between revisions

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Ongoing work will be needed to improve organization, rpg scenario-writing utility, etc.
Ongoing work will be needed to improve organization, rpg scenario-writing utility, etc.


Especially needs some work on abandoning conventional ideas from the RPG, in favor of reworking its role in the game as a storytelling device.  See the discussion in the YSDC forums for details:  ([https://www.yog-sothoth.com/forums/topic/31692-is-it-too-easy-to-get-mythos-lore-from-a-book/ link])
Especially needs some work on abandoning conventional ideas from the RPG, in favor of reworking its role in the game as a storytelling device.  Think of the tome in terms of a character, a city (as described in a city sourcebook), ecology, or literary device (such as a source of conflict, etc.) 
 
See the discussion in the YSDC forums for details:  ([https://www.yog-sothoth.com/forums/topic/31692-is-it-too-easy-to-get-mythos-lore-from-a-book/ link])
 
Also see that link for some of my sources for inspiration, both conscious and unconscious, on shaping the article in this direction.

Latest revision as of 20:50, 29 July 2018

20:44, 29 July 2018 (UTC) Y.Whateley

Ongoing work will be needed to improve organization, rpg scenario-writing utility, etc.

Especially needs some work on abandoning conventional ideas from the RPG, in favor of reworking its role in the game as a storytelling device. Think of the tome in terms of a character, a city (as described in a city sourcebook), ecology, or literary device (such as a source of conflict, etc.)

See the discussion in the YSDC forums for details: (link)

Also see that link for some of my sources for inspiration, both conscious and unconscious, on shaping the article in this direction.