Talk:Cultes des Goules: Difference between revisions
Appearance
mNo edit summary |
m Details, typo corrections, and clarifications. |
||
| Line 3: | Line 3: | ||
Ongoing work will be needed to improve organization, rpg scenario-writing utility, etc. | Ongoing work will be needed to improve organization, rpg scenario-writing utility, etc. | ||
Especially needs some work on abandoning conventional ideas from the RPG, in favor of reworking its role in the game as a storytelling device. See the discussion in the YSDC forums for details: ([https://www.yog-sothoth.com/forums/topic/31692-is-it-too-easy-to-get-mythos-lore-from-a-book/ link]) | Especially needs some work on abandoning conventional ideas from the RPG, in favor of reworking its role in the game as a storytelling device. Think of the tome in terms of a character, a city (as described in a city sourcebook), ecology, or literary device (such as a source of conflict, etc.) | ||
See the discussion in the YSDC forums for details: ([https://www.yog-sothoth.com/forums/topic/31692-is-it-too-easy-to-get-mythos-lore-from-a-book/ link]) | |||
Also see that link for some of my sources for inspiration, both conscious and unconscious, on shaping the article in this direction. | |||
Latest revision as of 20:50, 29 July 2018
20:44, 29 July 2018 (UTC) Y.Whateley
Ongoing work will be needed to improve organization, rpg scenario-writing utility, etc.
Especially needs some work on abandoning conventional ideas from the RPG, in favor of reworking its role in the game as a storytelling device. Think of the tome in terms of a character, a city (as described in a city sourcebook), ecology, or literary device (such as a source of conflict, etc.)
See the discussion in the YSDC forums for details: (link)
Also see that link for some of my sources for inspiration, both conscious and unconscious, on shaping the article in this direction.