Difference between revisions of "The Knocking Box (Scenario)"
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[[Category:CoC:Scenarios]][[Category:CoC:1920s scenarios]][[Category:CoC:Train scenarios]][[Category:CoC:Witness scenarios]][[Category:CoC:Cultist scenarios]][[Category:CoC:Mi-go scenarios]][[Category:CoC:Scenarios suitable for small groups]][[Category:CoC:Mythos-light scenarios]] | [[Category:CoC:Scenarios]][[Category:CoC:1920s scenarios]][[Category:CoC:Train scenarios]][[Category:CoC:Witness scenarios]][[Category:CoC:Cultist scenarios]][[Category:CoC:Mi-go scenarios]][[Category:CoC:Scenarios suitable for small groups]][[Category:CoC:Mythos-light scenarios]] | ||
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Revision as of 16:40, 17 March 2016
Details
Pages: 5
Author(s): Michael DeWolfe
Artist(s): Not credited.
Setting: 1920s
Appears in: White Wolf Magazine, Issue 12.
Campaign: N/A
Summary
What is the connection between a train passengers secret nightly journeys and a box that moves by itself.
Links
Link to outside reviews or helpful pages.
- [Link 1]
- [Link 2]
Spoilers - Keepers Eyes Only
Players should not read any further.
Synopsis
Describe the adventure in detail; no bias allowed.
References
Player Handouts: N/A
Locations: TBA
Creatures: Mi-go
Tomes and Artifacts: Ceremonial Dagger, Item 2, etc.
Campaigns / Scenarios: N/A
Comments
List dedication, trivia, images, anything else of note.
Keeper Comments
Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.