Difference between revisions of "The Key and The Gate (Scenario)"
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'''Creatures:''' [[Cultist]], [[Ghoul|Ghouls]], [[Mummy]], [[Tawil at'Umr]] | '''Creatures:''' [[Cultist]], [[Ghoul|Ghouls]], [[Mummy]], [[Tawil at'Umr]] | ||
| − | '''Tomes and Artifacts:''' [[Yellowed parchment]], [[ | + | '''Tomes and Artifacts:''' [[Yellowed parchment]], The [[Key of Solomon]], [[Scarab Medallion]] |
'''Campaigns / Scenarios:''' N/A | '''Campaigns / Scenarios:''' N/A | ||
Revision as of 03:30, 1 February 2016
Details
Pages: 8
Author(s): Chris Hind
Artist(s): Tom Dow
Setting: 1920s
Appears in: White Wolf Magazine, Issue 23
Campaign: N/A
Summary
Can the investigators find out why their friend failed to meet them at the time he promised?
Links
Link to outside reviews or helpful pages.
- [Link 1]
- [Link 2]
Spoilers - Keepers Eyes Only
Players should not read any further.
Synopsis
Describe the adventure in detail; no bias allowed.
References
Player Handouts: Telegram from Ian Prescott, Entries from Ian Prescott's notebook
Locations: Miskatonic University, Ghoul Tunnels, Rutter House, Great Pyramid
Creatures: Cultist, Ghouls, Mummy, Tawil at'Umr
Tomes and Artifacts: Yellowed parchment, The Key of Solomon, Scarab Medallion
Campaigns / Scenarios: N/A
Comments
List dedication, trivia, images, anything else of note.
Keeper Comments
Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.