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==Details==
 
==Details==
  
'''Pages:''' 13
+
'''Pages:''' 36
  
'''Author(s):''' [[Michael DeWolfe]]
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'''Author(s):''' [[Wesley Martin]]
  
 
'''Artist(s):''' [[Janet Aulisio]], [[Sam Inabinet]]
 
'''Artist(s):''' [[Janet Aulisio]], [[Sam Inabinet]]
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==Summary==
 
==Summary==
The investigators get to know their neighbor and his family a little bit better than they would like.
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The investigators search out the secrets of a swamp in the Deep South, and descend into the lair of a being of passive disposition, but exhibiting an insatiable hunger.
  
 
==Links==  
 
==Links==  
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'''Players should not read any further.'''
 
'''Players should not read any further.'''
 
<!-- DO NOT DELETE THE LINE IMMEDIATELY ABOVE -->
 
<!-- DO NOT DELETE THE LINE IMMEDIATELY ABOVE -->
 +
 
   
 
   
 
===Synopsis===
 
===Synopsis===
Across the street from an investigator's home is the house of Bernard Corbitt, a widowed businessman who is fond of gardening and generally well-liked by his neighbors. One Sunday evening, the investigator (possibly in the company of his or her friends) is alarmed when they observe Mr. Corbitt returning home with some packages - one of which appears to contain a child's severed arm.
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The scenario is presented in five consecutive parts: "Strangers Meet", "The Journey South", "South Carolina", "The Plantation", and "The Night of Yig".
 +
 
 +
In Arkham, the investigators become involved in helping a young boy named Joe, who is seeking help in rescuing his older sister from becoming a human sacrifice at a South Carolina plantation. The boy is searching for Albert Gist, a visiting professor at Miskatonic University and one of two brothers who own the plantation.  During their meeting with the professor, the group is attacked by cultists aiming to capture the boy. Soon after, the investigators begin their journey to South Carolina, accompanied by young Joe and Professor Gist and pursued by cultists along the way.
  
In fact, Corbitt is a servant of Yog-Sothoth.  Several years ago, Corbitt was called to India by his father, who had fallen under the influence of Ramasekva - an avatar of Yog-SothothDuring a ritual, his father was devouredBernard Corbitt was spared and has served the Outer God ever since.  Returning home and marrying soon after, Corbitt allowed Yog-Sothoth to impregnate his new bride with twinsOne of the twins died in childbirth in Corbitt's house along with its mother; the attending nurse immediately went into a coma, doctors and police were called, and the community shared its sympathies with the grieving widower.
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Albert's estranged brother, Caleb Gist, runs the dilapidated plantation and is hoping to restore it to its former glory by summoning and serving Yig, the Father of SerpentsBy exploiting and perverting the local Obeah religion, Caleb has formed a large cult that regularly attempts to summon Yig, but so far without successRecently, a Serpent Man disguised as an Obeah priest has told Caleb that success depends upon his help and a human sacrificeThe investigators arrive at the plantation the day before the The Night of Yig ceremony is to be held in the nearby swampland.
  
The undisclosed surviving twin, however, has been hidden away in Corbitt's basement for the past 12 yearsAn abomination, a mass of tissue devoid of most human organs and limbs, the child of Yog-Sothoth is tended to by Corbitt until the day it can serve as a Bridge
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Unknown to the cultists or investigators, Yig has actually arranged for the investigators and the Serpent Man to be present during the ceremony for reasons of his ownS'ssruxxa, an ancient Serpent Sorceress trapped in a tomb beneath the swamp for thousands of years, has been re-directing the power of the cultists' ceremonies toward herself.  Yig intends to have the investigators distract S'ssruxxa during the upcoming ceremony, allowing him to enter our world and exact revenge upon the defiant sorceress. 
  
 
===References===
 
===References===
'''Player Handouts:''' List the player handouts here.
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'''Player Handouts:''' The Plantation Papers #1-2
 +
 
 +
'''Locations:''' [[Arkham]], Charleston SC, Walterboro SC, Gist Plantation
 +
 
 +
'''Creatures:''' [[Yig]], [[Children of Yig]], [[Serpent Men]], [[Zombie]], Charmed Alligator, S'ssruxxa (Serpent Sorceress)
  
'''Locations:''' [[Location 1]], [[Location 2]], etc.
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'''Tomes and Artifacts:''' [[Cultu Kukulcanos]], [[Cult of Kukulcan]], [[Papa Shapo]]
  
'''Creatures:''' [[Beast 1]], [[Beast 2]], etc.
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===Comments===
 +
The contents of this article are taken from the 2nd Edition of the Mansions of Madness supplement.
  
'''Tomes and Artifacts:''' [[Item 1]], [[Item 2]], etc.
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The scenario includes a map of the plantation and floor plans for Albert Gist's house and the Gist mansion.
  
'''Campaigns / Scenarios:''' [[Campaign 1]], [[Scenario 1]]
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The scenario provides short side-bar articles on Yig and his minions, the Obeah religion, South Carolina as a setting, and natural swampland hazards.
  
===Comments===
 
List dedication, trivia,  images, anything else of note.
 
 
 
===Keeper Comments===
 
===Keeper Comments===
The scenario states it can be run for one or more investigators, but that one of the investigators should own a house in a fairly wealthy part of the anonymous town or city in which the events take place.
+
The scenario states that it is intended for investigators who have had at least some experience with the Cthulhu Mythos and that good weapon skills are almost essential.
 
 
This is presumably a 1920s-era scenario, but a Keeper shouldn't have difficulty moving it to a different time period, keeping in mind that it does involve secret surgical transplants (which are aided by Yog-Sothoth and magic tomes).
 
  
The location of the scenario isn't specifically identified, so it could probably take place in any town or city with a nearby hospital and local newspaper.  
+
The scenario officially starts in Arkham, but it can begin in any U.S. town or city with a nearby college or university.
  
The scenario resolution is open-ended for the investigators.  Options addressed include destroying the threat, alerting the authorities, just walking away, or even nursing the creature to maturity.
+
Certain minor NPCs (sheriff, reverend, FBI agents) are not integral to the story, but the scenario notes that the Keeper can use them to come to the investigators' rescue as a sort of "Deus ex machina" if desired.
  
 
[[Category:CoC:Scenarios]]
 
[[Category:CoC:Scenarios]]
 
__NOTOC__
 
__NOTOC__

Revision as of 00:40, 10 September 2015

Details

Pages: 36

Author(s): Wesley Martin

Artist(s): Janet Aulisio, Sam Inabinet

Setting: 1920s

Appears in: Mansions of Madness (Supplement)

Summary

The investigators search out the secrets of a swamp in the Deep South, and descend into the lair of a being of passive disposition, but exhibiting an insatiable hunger.

Links

Link to outside reviews or helpful pages.

Spoilers - Keepers Eyes Only

Players should not read any further.


Synopsis

The scenario is presented in five consecutive parts: "Strangers Meet", "The Journey South", "South Carolina", "The Plantation", and "The Night of Yig".

In Arkham, the investigators become involved in helping a young boy named Joe, who is seeking help in rescuing his older sister from becoming a human sacrifice at a South Carolina plantation. The boy is searching for Albert Gist, a visiting professor at Miskatonic University and one of two brothers who own the plantation. During their meeting with the professor, the group is attacked by cultists aiming to capture the boy. Soon after, the investigators begin their journey to South Carolina, accompanied by young Joe and Professor Gist and pursued by cultists along the way.

Albert's estranged brother, Caleb Gist, runs the dilapidated plantation and is hoping to restore it to its former glory by summoning and serving Yig, the Father of Serpents. By exploiting and perverting the local Obeah religion, Caleb has formed a large cult that regularly attempts to summon Yig, but so far without success. Recently, a Serpent Man disguised as an Obeah priest has told Caleb that success depends upon his help and a human sacrifice. The investigators arrive at the plantation the day before the The Night of Yig ceremony is to be held in the nearby swampland.

Unknown to the cultists or investigators, Yig has actually arranged for the investigators and the Serpent Man to be present during the ceremony for reasons of his own. S'ssruxxa, an ancient Serpent Sorceress trapped in a tomb beneath the swamp for thousands of years, has been re-directing the power of the cultists' ceremonies toward herself. Yig intends to have the investigators distract S'ssruxxa during the upcoming ceremony, allowing him to enter our world and exact revenge upon the defiant sorceress.

References

Player Handouts: The Plantation Papers #1-2

Locations: Arkham, Charleston SC, Walterboro SC, Gist Plantation

Creatures: Yig, Children of Yig, Serpent Men, Zombie, Charmed Alligator, S'ssruxxa (Serpent Sorceress)

Tomes and Artifacts: Cultu Kukulcanos, Cult of Kukulcan, Papa Shapo

Comments

The contents of this article are taken from the 2nd Edition of the Mansions of Madness supplement.

The scenario includes a map of the plantation and floor plans for Albert Gist's house and the Gist mansion.

The scenario provides short side-bar articles on Yig and his minions, the Obeah religion, South Carolina as a setting, and natural swampland hazards.

Keeper Comments

The scenario states that it is intended for investigators who have had at least some experience with the Cthulhu Mythos and that good weapon skills are almost essential.

The scenario officially starts in Arkham, but it can begin in any U.S. town or city with a nearby college or university.

Certain minor NPCs (sheriff, reverend, FBI agents) are not integral to the story, but the scenario notes that the Keeper can use them to come to the investigators' rescue as a sort of "Deus ex machina" if desired.