Difference between revisions of "Sandy Petersen"

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[[Image:sandy-petersen.jpg|thumb|256px|Sandy Petersen]]
 
[[Image:sandy-petersen.jpg|thumb|256px|Sandy Petersen]]
  
'''Carl Sanford Joslyn Petersen''' (born September 16, 1955) is a [[game designer]].
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'''Carl Sanford Joslyn Petersen''' (born September 16, 1955) is a game designer.
  
 
Petersen was born in St. Louis, Missouri and attended University of California, Berkeley, majoring in zoology.
 
Petersen was born in St. Louis, Missouri and attended University of California, Berkeley, majoring in zoology.
  
He is a well-known fan of [[H.P. Lovecraft]], whose work he first encountered in a World War II Armed Services edition of ''[[The Dunwich Horror and other Weird Tales]]'' found in his father's library. In 1974, ''[[Dungeons and Dragons|Dungeons & Dragons]]'' brought his interest to [[Role-Playing Games|role-playing game]]s. His interest for role-playing games and H.P. Lovecraft were fused when he became principal author of the game ''[[Call of Cthulhu role-playing game|Call of Cthulhu]]'', published [[1981]], and many scenarios and background pieces thereafter.  While working for [[Chaosium]] he co-authored the third edition of ''[[RuneQuest]]'', for which he also co-wrote the critically acclaimed ''Trollpack'', and a number of other [[Glorantha]]n supplements.
+
He is a well-known fan of [[H.P. Lovecraft]], whose work he first encountered in a World War II Armed Services edition of ''[[The Dunwich Horror and other Weird Tales]]'' found in his father's library. In 1974, ''[[Dungeons and Dragons|Dungeons & Dragons]]'' brought his interest to [[Role-Playing Games|role-playing game]]s. His interest for role-playing games and H.P. Lovecraft were fused when he became principal author of the game ''[[Call of Cthulhu (RPG)|Call of Cthulhu]]'', published 1981, and many scenarios and background pieces thereafter.  While working for [[Chaosium]] he co-authored the third edition of ''[[RuneQuest]]'', for which he also co-wrote the critically acclaimed ''Trollpack'', and a number of other [[Glorantha]]n supplements.
  
He worked some time for [[Microprose]], where he is credited for work between [[1989]] and [[1992]] on the games ''[[Darklands]]'', ''[[Hyperspeed (computer game)|Hyperspeed]]'', ''[[Lightspeed (computer game)|Lightspeed]]'', ''[[Sid Meier's Pirates!]]'' and ''[[Sword of the Samurai]]''. He also made minor contributions for ''[[Civilization (computer game)|Civilization]]''. During this time he also authored a regular computer and console gaming column for DRAGON magazine.
+
He worked some time for Microprose, where he is credited for work between 1989 and 1992 on the games ''Darklands'', ''Hyperspeed (computer game)|Hyperspeed'', ''Lightspeed (computer game)|Lightspeed'', ''Sid Meier's Pirates!'' and ''Sword of the Samurai''. He also made minor contributions for ''Civilization (computer game)|Civilization''. During this time he also authored a regular computer and console gaming column for DRAGON magazine.
  
Primarily interested by the [[first-person shooter]] ''[[Wolfenstein 3D]]'', Petersen joined [[id Software]] about 10 weeks before the [[December]] [[1993]] release of ''[[DOOM]]'' and in that time created 19 [[level]]s for it (of which 8 were based to some extent on early drafts by [[Tom Hall]]). He later created 17 of the levels for ''[[DOOM II]]'', and 7 levels for ''[[Quake]]''. His Lovecraftian influences also affected some of the monster design for these games.
+
Primarily interested by the first-person shooter ''[[Wolfenstein 3D]]'', Petersen joined id Software about 10 weeks before the December 1993 release of ''[[DOOM]]'' and in that time created 19 levels for it (of which 8 were based to some extent on early drafts by [[Tom Hall]]). He later created 17 of the levels for ''[[DOOM II]]'', and 7 levels for ''[[Quake]]''. His Lovecraftian influences also affected some of the monster design for these games.
  
He left id Software for [[Ensemble Studios]] in [[June]] [[1997]]. There, he has worked as a game designer on several of their ''[[Age of Empires]]'' titles, including ''[[Rise of Rome]]'', ''[[Age of Empires II: The Age of Kings|Age of Kings]]'', and ''[[Age of Empires II: The Conquerors Expansion|The Conquerors]]''. During this time, he was a frequent poster on the [[Heavengames]] forums under the username ES_Sandyman. He ran an extremely popular series of threads, "Ask Sandyman", where forummers could ask him about anything they wanted (though there were some questions he did not answer).  
+
He left id Software for Ensemble Studios in June 1997. There, he has worked as a game designer on several of their ''Age of Empires'' titles, including ''Rise of Rome'', ''Age of Empires II: The Age of Kings|Age of Kings'', and ''Age of Empires II: The Conquerors Expansion|The Conquerors''. During this time, he was a frequent poster on the Heavengames forums under the username ES_Sandyman. He ran an extremely popular series of threads, "Ask Sandyman", where forummers could ask him about anything they wanted (though there were some questions he did not answer).  
  
 
Petersen is a [[Mormon]], but his religion has not prevented him from designing games involving Satanic elements. While working on ''DOOM'', he said to [[John Romero]]: "I have no problems with the demons in the game. They're just cartoons. And, anyway, ''they're'' the bad guys." <!-- Masters of DOOM, p. 144-->
 
Petersen is a [[Mormon]], but his religion has not prevented him from designing games involving Satanic elements. While working on ''DOOM'', he said to [[John Romero]]: "I have no problems with the demons in the game. They're just cartoons. And, anyway, ''they're'' the bad guys." <!-- Masters of DOOM, p. 144-->

Revision as of 15:31, 15 February 2015

Sandy Petersen

Carl Sanford Joslyn Petersen (born September 16, 1955) is a game designer.

Petersen was born in St. Louis, Missouri and attended University of California, Berkeley, majoring in zoology.

He is a well-known fan of H.P. Lovecraft, whose work he first encountered in a World War II Armed Services edition of The Dunwich Horror and other Weird Tales found in his father's library. In 1974, Dungeons & Dragons brought his interest to role-playing games. His interest for role-playing games and H.P. Lovecraft were fused when he became principal author of the game Call of Cthulhu, published 1981, and many scenarios and background pieces thereafter. While working for Chaosium he co-authored the third edition of RuneQuest, for which he also co-wrote the critically acclaimed Trollpack, and a number of other Gloranthan supplements.

He worked some time for Microprose, where he is credited for work between 1989 and 1992 on the games Darklands, Hyperspeed (computer game)|Hyperspeed, Lightspeed (computer game)|Lightspeed, Sid Meier's Pirates! and Sword of the Samurai. He also made minor contributions for Civilization (computer game)|Civilization. During this time he also authored a regular computer and console gaming column for DRAGON magazine.

Primarily interested by the first-person shooter Wolfenstein 3D, Petersen joined id Software about 10 weeks before the December 1993 release of DOOM and in that time created 19 levels for it (of which 8 were based to some extent on early drafts by Tom Hall). He later created 17 of the levels for DOOM II, and 7 levels for Quake. His Lovecraftian influences also affected some of the monster design for these games.

He left id Software for Ensemble Studios in June 1997. There, he has worked as a game designer on several of their Age of Empires titles, including Rise of Rome, Age of Empires II: The Age of Kings|Age of Kings, and Age of Empires II: The Conquerors Expansion|The Conquerors. During this time, he was a frequent poster on the Heavengames forums under the username ES_Sandyman. He ran an extremely popular series of threads, "Ask Sandyman", where forummers could ask him about anything they wanted (though there were some questions he did not answer).

Petersen is a Mormon, but his religion has not prevented him from designing games involving Satanic elements. While working on DOOM, he said to John Romero: "I have no problems with the demons in the game. They're just cartoons. And, anyway, they're the bad guys."

References and further reading

Original Wiki source: Wikipedia