Difference between revisions of "Cthulhu Mythos"
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Revision as of 15:38, 5 January 2006
Cthulhu mythos is the term coined by the writer August Derleth to describe the shared themes, characters, and elements in the works of H.P. Lovecraft, his protegés, and writers influenced by him. Together, they form the mythos that authors, writing in the Lovecraftian milieu, have used—and continue to use—to craft their stories.[1]
Although this mythology is sometimes called the Lovecraft Mythos—most notably by the Lovecraft scholar S. T. Joshi[2]—it has long since moved beyond Lovecraft's original conception. Still, purists who wish to discuss Lovecraft's work, rather than the modifications and expansions of it written by others, consider this to be the most accurate term. Lovecraft himself occasionally referred to it as the Arkham cycle[3], after the main fictional town in his world, or Yog-Sothothery[4], after one of its primary gods.
Contents
Lovecraft and the mythos
In his essay "The Lovecraft Mythos", S. T. Joshi defines four key elements in Lovecraft's mythos: (1) the fundamental principle of cosmicism, (2) an imaginary New England setting, (3) recurring "pseudomythological" entities, and (4) works of arcane literature. Joshi points out, however, that Lovecraft never fully realized his mythos at any time in his career, but instead developed it gradually, adding elements to it with each story he wrote.[5]
Cosmicism
Common themes in Lovecraft's fiction are the insignificance of humanity in the universe[6] and the search for knowledge ending in disaster[7]. Humans are often subject to powerful beings and other cosmic forces, but these forces are not so much malevolent as they are indifferent toward humanity[8]. Lovecraft called this viewpoint Cosmicism, a doctrine which holds that humankind's religious beliefs are a mere conceit and that ultimately humanity is alone and defenseless in an uncaring universe.[9]
Imaginary New England setting
Many of Lovecraft's tales take place in a fictional New England setting which may be connected to what Lovecraft called his "Arkham cycle". These ficticious locales may also parallel real-life places in Massachusetts (see table below).[10]
| Fictional town or city | Actual location in Massachusetts |
|---|---|
| Arkham | Salem |
| Dunwich | Vicinity of Hampden, Wilbraham, and Monson |
| Innsmouth | Newburyport |
| Kingsport | Marblehead |
Lovecraft's pantheon
When Lovecraft conceived his imaginary mythology, he apparently never laid out a definitive plan to follow. Instead, he simply launched into writing his stories, adding matter-of-fact references to the various deities and monsters of the mythos. Furthermore, Lovecraft often used these references capriciously, indicating that he probably favored drama over consistency (a noteworthy example is Lovecraft's use of Old Ones, a term whose meaning varied from story to story). Nonetheless, Phillip A. Schreffler, in his book The H. P. Lovecraft Companion, argues that by carefully scrutinizing Lovecraft's writings a workable framework emerges for a pantheon of beings (see figure at right).[11] Not included in this chart is Nodens[12], a member of a rival group of potent deities known as the "Elder Gods" (never expanded by Lovecraft) that were more or less benign.[13]
Lovecraft's central deities are Azathoth and Yog-Sothoth, both representing opposing cosmic principles. Azathoth, the "blind and idiotic" ruler of the pantheon, occupies the literal center of the universe, whereas Yog-Sothoth, Azathoth's co-ruler, embodies the infinite, existing in all places and in all times. Next in the hierarchy is Shub-Niggurath (whom Lovecraft mentions but never describes in his stories), representing a kind of pagan fertility god. Attending Azathoth at his court are the Other Gods, mysterious beings that dance mindlessly around Azathoth's throne in cadence to the piping of a demonic flute, and Nyarlathotep, the avatar and messenger of Azathoth and the Other Gods. Nyarlathotep is the only being that can interact intelligently with human beings, though he often manifests himself in human form to disguise his true appearance.
The topmost tier of deities is served by earthbound, non-human beings. Cthulhu is regarded as the priest of the gods, while Dagon appears to be his subordinate. The lowest tier consists of the Elder Things and the Mi-go, both extraterrestrial races, and the Deep Ones, ocean-dwelling humanoids, which serve Cthulhu and Dagon.[14]
Because of the additions of later authors, the mythos pantheon has grown considerably and is now populated by deities and beings never conceived of by Lovecraft. Nevertheless, the original schema, which places Azathoth and Yog-Sothoth at the top of the pantheon, is still widely recognized by many mythos writers.
Gods and devils
According to Robert M. Price in his essay "Lovecraft's 'Artificial Mythology'", Lovecraft never intended his pantheon of beings—occasionally referred to as the Old Ones—to be supernatural creatures but instead powerful extraterrestrials. For naive humans to worship these beings as gods or to deride them as devils was to feebly attempt to anthropomorphize them and thus render them into mundane and explainable terms. What early humans could not understand they characterized as divine; thus, prescientific cultures deified incomprehensible entities like Azathoth. Though humans might try to placate or earn the favor of these beings by worshiping them, the Old Ones were not welcoming of such veneration and moreover were quick to exploit the gullibility of their worshipers to further their own agenda.
Lovecraft's inspiration was to tear humanity from its supposedly vaunted place in the universe by forcing his characters to confront alien beings far older and wiser than humankind. Unfortunately, August Derleth, as well as other writers who followed after him, misinterpreted Lovecraft's original conception and took the Old Ones to be literally supernatural and godlike. Derleth further distorted Lovecraft's vision by concocting a parallel to the Christian narrative of Satan warring against Heaven, pairing the devils of Lovecraft's mythos (the Old Ones) against a race of benevolent Elder Gods with humanity's fate hanging in the balance. In Price's view, "religious fiction" of this sort could not be further from Lovecraft's fundamental notion of an indifferent, nihilistic universe.[15]
Cthulhuian pseudobiblia
- Main articles: Cthulhu mythos arcane literature, and [[{{{2}}}]], and [[{{{3}}}]], and [[{{{4}}}]], and [[{{{5}}}]]
A hallmark of Lovecraft's mythos is the various mystical books and other writings of arcane lore which Edward Lauterbach calls "Cthulhuian pseudobiblia"[16]. These tomes were invented by Lovecraft and his imitators to lend more believability to their stories. A good measure of humor was also employed in their creation; for example, Cultes des Goules is credited to the fictional writer Comte d'Erlette, an obvious pun of August Derleth's name.[17]
| Author | Fictional book |
|---|---|
| Robert Bloch | Cultes des Goules, De Vermis Mysteriis |
| Ramsey Campbell | Revelations of Glaaki |
| Lin Carter | Ponape Scripture, Zanthu Tablets |
| August Derleth | Celaeno Fragments, R'lyeh Text |
| Robert E. Howard | Unaussprechlichen Kulten |
| H. P. Lovecraft | Dhol Chants, Necronomicon, Pnakotic Manuscripts, Seven Cryptical Books of Hsan |
| Brian Lumley | Cthäat Aquadingen, G'harne Fragments |
| Clark Ashton Smith | Book of Eibon |
Structure of the mythos
The mythos is centered on the Great Old Ones, a fearsome assortment of ancient, powerful deities that once ruled the Earth.
