Difference between revisions of "Glozel Est Authentique! (Scenario)"
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==Summary== | ==Summary== | ||
| − | The French town of Glozel attracts archaeological attention when a buried horde of artifacts is uncovered. Their origin and significance attracts mystery and controversy, | + | The French town of Glozel attracts archaeological attention when a buried horde of artifacts is uncovered. Their origin and significance attracts mystery and controversy, and the attention of the Investigators... amongst others. |
==Links== | ==Links== | ||
Revision as of 14:09, 1 March 2013
Details
Pages: ###
Author(s): Stephen Rawling
Artist(s): Keith Fuelner, Mike Holliday, and Joseph O'Neill
Setting: 1920s
Appears in: Glozel Est Authentique!
Summary
The French town of Glozel attracts archaeological attention when a buried horde of artifacts is uncovered. Their origin and significance attracts mystery and controversy, and the attention of the Investigators... amongst others.
Links
Spoilers - Keepers Eyes Only
Players should not read any further.
Synopsis
Describe the adventure in detail; no bias allowed.
References
Player Handouts: List the player handouts here.
Locations: Location 1, Location 2, etc.
Creatures: Beast 1, Beast 2, etc.
Tomes and Artifacts: Item 1, Item 2, etc.
Campaigns / Scenarios: Campaign 1, Scenario 1
Comments
List dedication, trivia, images, anything else of note.
Keeper Comments
Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.