Bio-Web Armor: Difference between revisions
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==Description== | |||
Each time it is worn by a human, a bio-web decreases in protection by one point. When no armor points remain, the armor disintegrates into a steaming, sticky pool of viscous matter. Whether there are significant side effects to wearing this armor is unknown. | In dangerous situations, mi-go typically don these webs of semi-luminous green slime. The harness provides 8 points of armor against blows, flame, electricity, etc. Humans may wear these bio-webs, but take 1 point of damage as hair and flesh is ripped away each time the armor is removed. A bio-web will slowly degrade because humans do not exude the proper nutrient solutions to care for it. | ||
Each time it is worn by a human, a bio-web decreases in protection by one point. When no armor points remain, the armor disintegrates into a steaming, sticky pool of viscous matter. Whether there are significant side effects to wearing this armor is unknown. | |||
==Appearances== | ==Appearances== | ||
Call of Cthulhu scenario: [[The Madman]] | Call of Cthulhu scenario: [[The Madman (Scenario)]] | ||
[[Category:Mythos:Artifacts]] | [[Category:Mythos:Artifacts]] | ||
Latest revision as of 15:44, 5 March 2024
Description
In dangerous situations, mi-go typically don these webs of semi-luminous green slime. The harness provides 8 points of armor against blows, flame, electricity, etc. Humans may wear these bio-webs, but take 1 point of damage as hair and flesh is ripped away each time the armor is removed. A bio-web will slowly degrade because humans do not exude the proper nutrient solutions to care for it.
Each time it is worn by a human, a bio-web decreases in protection by one point. When no armor points remain, the armor disintegrates into a steaming, sticky pool of viscous matter. Whether there are significant side effects to wearing this armor is unknown.
Appearances
Call of Cthulhu scenario: The Madman (Scenario)