Difference between revisions of "Call of Cthulhu Seventh-Edition Quickstart Rules"

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==Details==
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#REDIRECT [[Call of Cthulhu Seventh Edition Quick-Start Rules]]
[[Image:Call of Cthulhu Quickstart Rules.gif|thumb|''Front Cover'']]
 
 
 
'''Publisher:''' [[Chaosium]]
 
 
 
'''Product Code:''' 23131
 
 
 
'''Publishing Year:''' 2014
 
 
 
'''Page Count:''' 32
 
 
 
'''Cover Price:''' $9.95 (softcover), free (PDF)
 
 
 
'''Editors:''' [[Scott Dorward]]
 
 
 
'''Authors:''' [[Sandy Petersen]], [[Paul Fricker]], [[Lynn Willis]], [[Mike Mason]]
 
 
 
'''Artists:''' [[Alberto Bontempi]], [[Rachel Khan]]
 
 
 
'''Setting:''' [[1920s]]
 
 
 
'''Format:''' Softcover, PDF
 
 
 
'''ISBN:''' 978-156882-388-1
 
 
 
==Contents==
 
With the rise of the automobile in the 1920s, people were no longer tied to the railways as a means of getting to distant locations. For those who could afford the relative luxury of a car, the expanding United States’ highway network brought with it the opportunity to travel and see new places, as well as visit those that the railways didn’t reach—and all at your own pace, too.
 
 
 
But the new road network also meant that strangers began making their way into once isolated and secluded locations. Places where they may not be welcome, and where old secrets have been hidden for generations. Who knows what lurks behind the lace curtains of the houses you drive past? What dangers lie in wait for the unwary along the out of the way highways and byways?
 
 
 
Dead Light and Other Dark Turns contains two scenarios for Call of Cthulhu 7th Edition dealing with the theme of roadside adventure, along with six story seeds for the Keeper to expand and develop. In the classic Dead Light scenario, now revised, a chance encounter with a distressed young woman leads the investigators into the hideous aftermath of a crime gone terribly wrong. While in the brand-new Saturnine Chalice scenario, seeking help from a nearby homeowner after their vehicle runs out of gas traps the investigators in a house where nothing is quite what it seems.
 
 
 
Both scenarios can be used as standalone adventures suitable for one to two sessions’ worth of play, or they can be slotted into an ongoing campaign as the investigators journey between locations, and come with six ready-to-play investigators. Suitable for use with either the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set.
 
 
 
'''Scenarios:'''
 
* [[The Haunting]]
 
 
 
==Front Cover Text==
 
 
 
 
==Back Cover Text==
 
Horror Roleplaying in the Worlds of H.P. Lovecraft
 
 
 
The Great Old Ones ruled the earth aeons before the rise of humankind. Originally they came from the gulfs of space and were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses of the polar extremes. Now they sleep — some deep within the enveloping earth and others beneath the eternal sea, in the drowned city of R'lyeh, preserved in the waters by the spells of mighty Cthulhu. When the stars are right they will rise, and once again walk this Earth.
 
 
 
Welcome to Chaosium’s Call of Cthulhu 7th Edition Quick-Start Rules, a booklet that collects the essential rules for Call of Cthulhu 7th Edition and presents them in abbreviated form. (This is a print copy of this book, for a free PDF version, please see below).
 
 
 
This book comprises a complete basic roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theater—only without microphones—and with dice determining whe­ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (or Keeper, in Call of Cthulhu), while the other player(s) assume the roles of player characters (investigators, in Call of Cthulhu) in the game. The gamemaster also acts out the roles of characters who aren’t being guided by players: these are called non-player characters (NPCs).
 
 
 
From its origin, Call of Cthulhu was designed to be intuitive and easy to play. Character attributes follow a 3D6 curve, and the other Call of Cthulhu mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice. This means that there’s less fiddling with dice of different types, and the concept of a percentile chance of success is extremely easy for beginners and experienced players to grasp.
 
 
 
Use this booklet to play Call of Cthulhu immediately, and to discover the improvements to the system. Games rules, an updated character sheet, and a classic adventure are included.
 
 
 
==Comments / Trivia==
 
List dedication, color plates, rarity of the book, etc.
 
 
 
==Links==
 
Link to outside reviews
 
*[https://www.chaosium.com/call-of-cthulhu-7th-edition-quick-start-rules/ Chaosium print listing]
 
*[https://www.chaosium.com/free-quick-start-pdf/ Chaosium free PDF download]
 
 
 
==Spoilers - Keepers Eyes Only==
 
'''Players should not read any further.'''
 
<!-- DO NOT DELETE THE LINE IMMEDIATELY ABOVE -->
 
 
 
Comment here to Keepers about this book.
 
Comments on specific Scenarios and Campaigns
 
go on their respective pages.
 
Keep DISCUSSION on the talk page.
 
 
 
[[Category:CoC:Supplements]]
 
 
 
__NOTOC__
 

Latest revision as of 22:10, 3 June 2020