Difference between revisions of "Talk:Cultes des Goules"
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| − | 20:44, 29 July 2018 (UTC) | + | 20:44, 29 July 2018 (UTC) Y.Whateley |
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Ongoing work will be needed to improve organization, rpg scenario-writing utility, etc. | Ongoing work will be needed to improve organization, rpg scenario-writing utility, etc. | ||
| − | Especially needs some work on abandoning conventional ideas from the RPG, in favor of reworking its role in the game as a storytelling device. See the discussion in the YSDC forums for details: ([https://www.yog-sothoth.com/forums/topic/31692-is-it-too-easy-to-get-mythos-lore-from-a-book/ link]) | + | Especially needs some work on abandoning conventional ideas from the RPG, in favor of reworking its role in the game as a storytelling device. Think of the tome in terms of a character, a city (as described in a city sourcebook), ecology, or literary device (such as a source of conflict, etc.) |
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| + | See the discussion in the YSDC forums for details: ([https://www.yog-sothoth.com/forums/topic/31692-is-it-too-easy-to-get-mythos-lore-from-a-book/ link]) | ||
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| + | Also see that link for some of my sources for inspiration, both conscious and unconscious, on shaping the article in this direction. | ||
Latest revision as of 20:50, 29 July 2018
20:44, 29 July 2018 (UTC) Y.Whateley
Ongoing work will be needed to improve organization, rpg scenario-writing utility, etc.
Especially needs some work on abandoning conventional ideas from the RPG, in favor of reworking its role in the game as a storytelling device. Think of the tome in terms of a character, a city (as described in a city sourcebook), ecology, or literary device (such as a source of conflict, etc.)
See the discussion in the YSDC forums for details: (link)
Also see that link for some of my sources for inspiration, both conscious and unconscious, on shaping the article in this direction.