Difference between revisions of "The Things We Leave Behind"

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==Details==
 
==Details==
[[Image:Things We Leave Behind.jpg|thumb|''Front Cover'']]
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[[File:TheThingsweleavebehind3D.jpg|thumb|''Front Cover'']]
  
 
'''Publisher:''' [[Stygian Fox]]
 
'''Publisher:''' [[Stygian Fox]]
  
'''Product Code:''' TBA
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'''Product Code:''' TTWLB
  
'''Announce Date:''' January 3, 2013
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'''Publishing Year:''' 2016 (August)
  
'''Expected Publication Date:''' "Q3, 2013"
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'''Pages:''' 136
  
'''Project Status:''' On Track
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'''Cover Price:''' TBA
  
'''Expected Page Count:''' TBA
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'''Author(s):''' [[Jeff Moeller]], [[Brian M. Sammons]], [[Simon Brake]], [[Scott Dorward]], [[Oscar Rios]]
  
'''Author(s):''' [[Jeff Moeller]], [[Simon Brake]], [[Steff Worthington]], [[Adrian Gawain Jones]]?, [[Tad Kelson]]?, others?
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'''Artist(s):''' [[Anton Raath]] (cover), [[Stephanie McAlea]] (cover, maps, interior), [[Davide Como]] (interior), [[Badger McInnes]] (handouts), [[Dean Engelhardt]] (handouts)
  
'''Artist(s):''' TBA
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'''Layout:''' [[Badger McInnes]]
  
 
'''Setting(s):''' [[Modern]]
 
'''Setting(s):''' [[Modern]]
  
'''Format(s):''' TBA
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'''Format(s):''' Softcover and PDF
  
 
'''ISBN:''' #########-#
 
'''ISBN:''' #########-#
  
 
==Contents==
 
==Contents==
This publication was mentioned in the January 3, 2013 press release which announced that Stygian Fox had become a Call of Cthulhu licensee.
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'''The Things We Leave Behind''' is an anthology of six modern day scenarios for the ''Call of Cthulhu 7th Edition'' roleplaying game published by Chaosium, Inc., edited by Jeff Moeller, and written by Brian M. Sammons, Scott Dorward, Simon Brake, Oscar Rios, and Jeff Moeller. Art by Davide Como, Dean Engelhardt and Stephanie McAlea.
  
This will be a dark collection of stand-alone, modern-day scenarios, each examining the Mythos from the perspective of its impact on innocent lives. Each scenario begins with something symbolic having been left behind.
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The scenarios in this book can be used with previous versions of the world's greatest horror roleplaying game.
  
There are no cuddly plushies here — well, except in one case, where a stuffed ladybug backpack is what has been left behind by a young kidnap victim.
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Taking as its inspiration cues from ''Delta Green, Fargo, Blood Simple'' and ''True Detective'', the book takes a mature look at the horror of human nature and its ability to be just as disturbing as anything from the Mythos.
  
The scenarios in this collection will aim to shock and horrify your players, and will be geared at mature gamers. They deal will with difficult subjects such as child abductions, bullying, runaways, murders, suicide, and the stark knowledge that mankind itself can be more cold and calculating than anything from time and space.
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The scenarios deal with unavoidable fates, abductions, murders, heresy, dark secrets, powerful forces, and seriously bad choices made by the antagonists. As so often is the case, there are no winners when fate has trapped you in a dice game for doom or destiny.
This is not to say that these are non-Mythos pieces; on the contrary, they seek to examine the full extent of the horror that would logically be endured if such things existed in today’s world. Nor is it to say that we lack a sense of humor. Laughter is the initial reaction to discomfort. But happy endings? Not bloody likely, we’re afraid.
 
  
''The Things We Leave Behind'' will include:
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As such, please be aware that some of the themes are quite mature and are suitable for '''adult gamers only'''.
  
* [[Ladybug, Ladybug, Fly Away Home]], by [[Jeff Moeller]].
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'''Scenarios:''' [[Ladybug, Ladybug, Fly Away Home]] (Moeller), [[Forget Me Not]] (Sammons), [[Roots (Scenario)|Roots]] (Brake), [[Hell in Texas]] (Dorward), [[The Night Season (Scenario)|The Night Season]] (Moeller), [[Intimate Encounters]] (Rios)
The security camera-captured abduction of a sick, five year old girl from a busy big box store, leaving behind the plushie backpack that her medication pump is carried in, captures the attention of the tabloid television industry, and the F.B.I.’s Missing and Exploited Children Task Force.
 
  
* Forget Me Not, by Brian M. Sammons
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==Front Cover Text==
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For Mature Gamers
  
* [[Roots (Scenario)|Roots]], by [[Simon Brake]].
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Six Adventures Into Horror and the Unknown
Karen, a 15 year old tomboy, has gone missing from a camping trip near the town of Geverlon, leaving behind a secret letter from her birth mother encouraging her to come for a visit. But where have all the men in town gone?
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==Back Cover Text==
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'''The Things We Leave Behind''' is an anthology of six modern day scenarios for the ''Call of Cthulhu 7th Edition'' roleplaying game published by Chaosium, Inc., edited by Jeff Moeller, and written by Brian M. Sammons, Scott Dorward, Simon Brake, Oscar Rios, and Jeff Moeller. Art by Davide Como, Dean Engelhardt and Stephanie McAlea.
  
* [[The Night Season]], by [[Jeff Moeller]].
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The scenarios in this book can be used with previous versions of the world's greatest horror roleplaying game.
Several years ago, Bobby Horn, a 17-year old jock, left behind a bizarre, rambling suicide note full of references to pop culture television shows that he had no interest in, as well as other, darker things. The closer that the investigators get to the truth, the more reality begins to unravel.
 
  
* [[The House of Lost Stories (Scenario)|The House of Lost Stories]], by [[Steff Worthington]].
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Taking as its inspiration cues from ''Delta Green, Fargo, Blood Simple'' and ''True Detective'', the book takes a mature look at the horror of human nature and its ability to be just as disturbing as anything from the Mythos.
For years there have been rumours about the Fowler House. Spooky stories told by the local kids who'd just walk past it on a dare. The truth of that old house on the hill is darker than anyone expects.
 
  
* [[Snowfall]], by Adrian Gawain Jones.
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The scenarios deal with unavoidable fates, abductions, murders, heresy, dark secrets, powerful forces, and seriously bad choices made by the antagonists. As so often is the case, there are no winners when fate has trapped you in a dice game for doom or destiny.
  
'''Scenarios:''' [[Ladybug, Ladybug, Fly Away Home]] (Moeller), [[Forget Me Not]] (Sammons), [[Roots (Scenario)|Roots]] (Brake), [[The Night Season]] (Moeller), [[The House of Lost Stories (Scenario)|The House of Lost Stories]] (Worthington), [[Snowfall]] (Jones).
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As such, please be aware that some of the themes are quite mature and are suitable for '''adult gamers only'''.
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==Front Cover Text==
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for Call of Cthulhu Modern Era
For Mature Gamers
 
  
Six Adventures Into Horror and the Unknown
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RPG Guidance: M -- Contains Mature Themes
 
==Back Cover Text==
 
List all the text from the back cover.
 
 
   
 
   
 
==Comments / Trivia==
 
==Comments / Trivia==
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Keep DISCUSSION on the talk page.
 
Keep DISCUSSION on the talk page.
  
[[Category:CoC:UnreleasedSupplements|Things We Leave Behind]]
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[[Category:CoC:Supplements|Things We Leave Behind]]
 
__NOTOC__
 
__NOTOC__

Latest revision as of 20:54, 5 March 2024

Details

Front Cover

Publisher: Stygian Fox

Product Code: TTWLB

Publishing Year: 2016 (August)

Pages: 136

Cover Price: TBA

Author(s): Jeff Moeller, Brian M. Sammons, Simon Brake, Scott Dorward, Oscar Rios

Artist(s): Anton Raath (cover), Stephanie McAlea (cover, maps, interior), Davide Como (interior), Badger McInnes (handouts), Dean Engelhardt (handouts)

Layout: Badger McInnes

Setting(s): Modern

Format(s): Softcover and PDF

ISBN: #########-#

Contents

The Things We Leave Behind is an anthology of six modern day scenarios for the Call of Cthulhu 7th Edition roleplaying game published by Chaosium, Inc., edited by Jeff Moeller, and written by Brian M. Sammons, Scott Dorward, Simon Brake, Oscar Rios, and Jeff Moeller. Art by Davide Como, Dean Engelhardt and Stephanie McAlea.

The scenarios in this book can be used with previous versions of the world's greatest horror roleplaying game.

Taking as its inspiration cues from Delta Green, Fargo, Blood Simple and True Detective, the book takes a mature look at the horror of human nature and its ability to be just as disturbing as anything from the Mythos.

The scenarios deal with unavoidable fates, abductions, murders, heresy, dark secrets, powerful forces, and seriously bad choices made by the antagonists. As so often is the case, there are no winners when fate has trapped you in a dice game for doom or destiny.

As such, please be aware that some of the themes are quite mature and are suitable for adult gamers only.

Scenarios: Ladybug, Ladybug, Fly Away Home (Moeller), Forget Me Not (Sammons), Roots (Brake), Hell in Texas (Dorward), The Night Season (Moeller), Intimate Encounters (Rios)

Front Cover Text

For Mature Gamers

Six Adventures Into Horror and the Unknown

Back Cover Text

The Things We Leave Behind is an anthology of six modern day scenarios for the Call of Cthulhu 7th Edition roleplaying game published by Chaosium, Inc., edited by Jeff Moeller, and written by Brian M. Sammons, Scott Dorward, Simon Brake, Oscar Rios, and Jeff Moeller. Art by Davide Como, Dean Engelhardt and Stephanie McAlea.

The scenarios in this book can be used with previous versions of the world's greatest horror roleplaying game.

Taking as its inspiration cues from Delta Green, Fargo, Blood Simple and True Detective, the book takes a mature look at the horror of human nature and its ability to be just as disturbing as anything from the Mythos.

The scenarios deal with unavoidable fates, abductions, murders, heresy, dark secrets, powerful forces, and seriously bad choices made by the antagonists. As so often is the case, there are no winners when fate has trapped you in a dice game for doom or destiny.

As such, please be aware that some of the themes are quite mature and are suitable for adult gamers only.

for Call of Cthulhu Modern Era

RPG Guidance: M -- Contains Mature Themes

Comments / Trivia

List dedication, color plates, rarity of the book, etc.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.