Difference between revisions of "The Haunting (aka The Haunted House) (Scenario)"

From [YSDC] Into The Deep
Jump to: navigation, search
(Categories)
(Categories)
Line 68: Line 68:
 
[[Category:CoC:Location-based scenarios|Haunting]]
 
[[Category:CoC:Location-based scenarios|Haunting]]
 
[[Category:CoC:Haunted house scenarios|Haunting]]
 
[[Category:CoC:Haunted house scenarios|Haunting]]
 +
[[Category:CoC:Undead scenarios|Haunting]]
 
__NOTOC__
 
__NOTOC__

Revision as of 12:44, 21 June 2012

Details

Pages: 6

Author(s): Sandy Petersen?

Artist(s): ?

Setting: 1920s

Appears in: Call of Cthulhu rulebook, Quick Start Cthulhu. Originally entitled "The Haunted House", but retitled to avoid confusion with The Haunted House in The Trail of Tsathogghua.

Campaign: None

Summary

The investigators are asked or hired to examine an old house in Boston, where the tenants recently suffered a family tragedy. The house is rumoured to be haunted, and the landlord wishes to set everyone's minds at ease about the case.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.

Synopsis

The investigators are called to look into an old house where a series of tragedies have occurred. The most recent tenants, the Macario family, went violently insane and reported haunting by a sinister presence. The landlord of the house has no idea what is happening, but wants the rumours put to rest.

The source of the tragedies is an early resident, Walter Corbitt, who was secretly buried in the basement. He was a member of a Mythos cult, the "Chapel of Contemplation and Church of Our Lord Granter of Secrets". Despite protestations and legal action from neighbours, his final wishes were carried out and he was interred under his house. He is slowly transforming into an undead monstrosity, though not one that complies with any particular legends. Corbitt has been using his magical talents to leech energy from the inhabitants of the house, but his main desire is to keep anyone from learning his secret and to kill or drive insane anyone who discovers him. He uses his powers to mislead and bewilder trespassers, and sometimes to kill them.

Various archives report a series of tragedies in the house across many years, involving madness, death, illness and injury. These are the source of its reputation, and almost certainly due to Corbitt's influence. They also report Corbitt's burial, the objections, and the dubious history of the Chapel of Contemplation.

The Chapel of Contemplation was shut down by police in a violent raid, after claims of kidnapping. The event was hushed up despite numerous deaths, and most of those arrested were mysteriously released, apparently because of corrupt intervention by an official. The Pastor escaped prison and was never recaptured. The ruins of the Chapel contain a mysterious symbol that disturbs investigators; two skeletons; cult records indicating Corbitt's burial was decreed by some sinister entity ("that one who waits in the dark"); and a rotting copy of the Liber Ivonis. None of these people or items play any further part in the scenario.

The old house is abandoned, though old junk and some of the family's belongings are still there, including rotting food and personal items, and many Catholic symbols. The doors are heavily locked and the windows nailed shut. Corbitt's diaries are locked in a cupboard, and describe his occult experiments, as well as the spell Summon/Bind Dimensional Shambler. Corbitt's old bedroom is a focus for his power, and he can manipulate items here to attract, distract and attack visitors. Rickety stairs lead to the basement, which seems empty. The main basement also holds a ritual knife, which Corbitt telekinetically controls to attack investigators. A wooden wall conceals a second basement, where Corbitt lies hidden, as well as a pack of rats.

Corbitt has some awareness of what is happening in the house. As well as manipulating items in the bedroom, he can use magic to dominate and control investigators, ward himself, and even summon a Dimensional Shambler. If disturbed, he can reanimate his body to confront the intruders.

The scenario includes optional links to several other scenarios and supplements:

References

Player Handouts: None

Locations: The Corbitt House, the Chapel of Contemplation

Creatures: Walter Corbitt, Dimensional Shambler, rat packs.

Tomes and Artifacts: Corbitt's Diaries, Liber Ivonis, magic dagger, pendant of +1 POW

Campaigns / Scenarios: Pickman's Student, Shadows of Yog-Sothoth, Return to Dunwich, Adventures in Arkham Country, H.P. Lovecraft's Kingsport.

Comments

List dedication, trivia, images, anything else of note.

Keeper Comments

Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.