Difference between revisions of "Undying Leaders"

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(Contents)
(Spoilers - Keepers Eyes Only)
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Comment here to Keepers about this book.
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The first section of the monograph deals with wizards as depicted in the works of H.P. Lovecraft.
Comments on specific Scenarios and Campaigns
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<br>
go on their respective pages.
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It speculates about how they would go about extending their lifespans and how they would likely operate.
Keep DISCUSSION on the talk page.
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<br><br>
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Following is a list of section headers that appear in that section of the monograph.
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<br>
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-Spells that wizards would know
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<br>
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-Permanent insanities that would allow a wizard to still function
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<br>
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-Wizard survival in society
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<br>
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-Real world organizations that wizards can use as camouflage
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<br>
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-How a wizard begins their career
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<br>
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-Skills that wizards cultivate
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<br>
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-Locations of interest to wizards
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<br>
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-Servants of independent races
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<br>
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-How to work a connection to a mythos race into your campaign (and keep it believable)
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<br>
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-Grave robbers...wizards henchmen
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<br>
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-Followers of Cthulhu in China and Tibet
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<br>
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-Brothers of the Yellow Sign
  
 
[[Category:CoC:MULA Monographs]]
 
[[Category:CoC:MULA Monographs]]
 
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Revision as of 16:07, 11 September 2007

Details

Name of Page

Product Code: CHA0342

Publishing Year: 2007

Pages: 80

Cover Price: $15.00

Author(s): Jason Williams

Artist(s): Jason Williams (maps)

Setting(s): 1920s

Format: MULA Monograph

Contents

Scenarios: Suffer Not a Wizard to Live, The Undying Leaders of Tibet, Head for the Hills

Articles: Article 1, Article 2

Additional: Introduction, Player Handouts

Front Cover Text

List all the text from the front cover.

Comments / Trivia

List dedication, color plates, rarity of the book, etc.

Links

Link to outside reviews

  • [Link 1]
  • [Link 2]

Spoilers - Keepers Eyes Only

Players should not read any further.

The first section of the monograph deals with wizards as depicted in the works of H.P. Lovecraft.
It speculates about how they would go about extending their lifespans and how they would likely operate.

Following is a list of section headers that appear in that section of the monograph.
-Spells that wizards would know
-Permanent insanities that would allow a wizard to still function
-Wizard survival in society
-Real world organizations that wizards can use as camouflage
-How a wizard begins their career
-Skills that wizards cultivate
-Locations of interest to wizards
-Servants of independent races
-How to work a connection to a mythos race into your campaign (and keep it believable)
-Grave robbers...wizards henchmen
-Followers of Cthulhu in China and Tibet
-Brothers of the Yellow Sign