Difference between revisions of "Black Devil Mountain"

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'''Creatures:''' [[Cthonian]], [[Ghoul]], [[Skeleton]], [[Zombie]]
 
'''Creatures:''' [[Cthonian]], [[Ghoul]], [[Skeleton]], [[Zombie]]
  
'''Tomes and Artifacts:''' [[R’lyeh Text]], enchanted glass from Leng, [[Plutonian drug]], Pipe of Dreams, iron dagger, wooden whistle, medicine bag
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'''Tomes and Artifacts:''' [[R'lyeh Text]], enchanted glass from Leng, [[Plutonian drug]], Pipe of Dreams, iron dagger, wooden whistle, medicine bag
  
 
'''Campaigns / Scenarios:'''  
 
'''Campaigns / Scenarios:'''  
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===Keeper Comments===
 
===Keeper Comments===
 
While justly criticised for its D&D-style theme of “kill monsters and steal treasure”, this scenario does have some interesting NPCs.
 
While justly criticised for its D&D-style theme of “kill monsters and steal treasure”, this scenario does have some interesting NPCs.
 
RPG Reviews' Seth Skorkowsky has done a video talking about the module's shortcomings and how to improve it here: https://www.youtube.com/watch?v=rSh5QN_z9NQ
 
  
 
[[Category:CoC:Scenarios]]
 
[[Category:CoC:Scenarios]]

Latest revision as of 00:35, 18 August 2022

Details

Pages: 11

Author(s): David A. Hargrave

Artist(s): Yurek Chodak, Tom Sullivan

Setting: 1920s

Appears in: The Asylum and Other Tales, The Cthulhu Casebook

Campaign:

Summary

One of the Investigators is the inheritor of a small estate in northeast Maine, and an unfinished letter from a brother.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.




Synopsis

The estate contains a haunted mound.

References

Player Handouts: Letter from Horace L. Cobb, unfinished letter from brother

Locations: Maine

Creatures: Cthonian, Ghoul, Skeleton, Zombie

Tomes and Artifacts: R'lyeh Text, enchanted glass from Leng, Plutonian drug, Pipe of Dreams, iron dagger, wooden whistle, medicine bag

Campaigns / Scenarios:

Comments

Keeper Comments

While justly criticised for its D&D-style theme of “kill monsters and steal treasure”, this scenario does have some interesting NPCs.