Difference between revisions of "Hyperborean Scrolls"

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==Description==
 
==Description==
A set of fragile scrolls, possibly recently transcribed, photographed, or repaired, which originated in an ancient Hyperborean colony in what is now Dunwich, containing writings on a variety of unguessable mundane subjects relating to everyday life in the colony (ceremonial culture, law, religion, agriculture, record-keeping, etc.), plus a few scrolls relevant to Hyperborean science which, though untranslatable to English, may import a great deal of valuable information on lost technologies.
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A set of fragile scrolls, possibly recently transcribed, photographed, or repaired, which originated in an ancient [[Hyperborean]] colony in what is now [[Dunwich]], containing writings on a variety of unguessable mundane subjects relating to everyday life in the colony (ceremonial culture, law, religion, agriculture, record-keeping, etc.), plus a few scrolls relevant to Hyperborean science which, though untranslatable to English, may import a great deal of valuable information on lost technologies.  There is also a little information on the [[Voormi]]s and [[Sasquatch]], and some sketchy speculation on abandoned [[Mi-Go]] technology by Hyperborean mad scientists, specifically regarding to [[Spawn of Abhoth]], [[Abhoth]], alien horticulture, chemistry, and Voormi/human crossbreeding techniques, brain surgery, and medical testing.
  
 
* author: Unknown
 
* author: Unknown
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* Hyperborean Lore: minor (mostly pertains to the hills of Dunwich)
 
* Hyperborean Lore: minor (mostly pertains to the hills of Dunwich)
 
* Hyperborean Physics: major (25% on a successful Idea roll)
 
* Hyperborean Physics: major (25% on a successful Idea roll)
* spells: (Hyperborean Physics relating to engineering and technology might resemble some spell effects)
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* spells: (applied Hyperborean Physics relating to engineering and technology might resemble some Mythos spell effects, e.g. Gate spells)
  
  
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such as cults that frequently use it, creatures it concerns, etc.:
 
such as cults that frequently use it, creatures it concerns, etc.:
 
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* location: [[Dunwich]] (ancient geography and history)
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* location: [[Hyperborea]] (some geography and history of this lost continent)
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* race: [[Hyperborean]] (pertaining to local culture and day-to-day life of a lost local Dunwich-centered colony of outcasts, with some useful scientific/magical information)
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* race: [[Voormi]]s, [[Sasquatch]] (pertaining to the breeding and interbreeding of these beings and humans)
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* race: [[Mi-Go]] (pertaining to an abandoned colony)
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* deity: [[Abhoth]], [[Spawn of Abhoth]] (pertaining to a gate to this entity, the moon's effects on it, and probably the nature, control, and exploitation of its spawn)
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* deities:  [[Azathoth]], [[Yog-Sothoth]], [[Shub-Niggurath]], [[Nyarlathotep]], [[Yig]], [[Tsathoggua]], [[Atlach-Nacha]] (apparently passing references to ruined temples once erected in their honor)
  
 
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Revision as of 01:34, 17 August 2022

The Hyperborean Scrolls originate in Return to Dunwich (Supplement).

Description

A set of fragile scrolls, possibly recently transcribed, photographed, or repaired, which originated in an ancient Hyperborean colony in what is now Dunwich, containing writings on a variety of unguessable mundane subjects relating to everyday life in the colony (ceremonial culture, law, religion, agriculture, record-keeping, etc.), plus a few scrolls relevant to Hyperborean science which, though untranslatable to English, may import a great deal of valuable information on lost technologies. There is also a little information on the Voormis and Sasquatch, and some sketchy speculation on abandoned Mi-Go technology by Hyperborean mad scientists, specifically regarding to Spawn of Abhoth, Abhoth, alien horticulture, chemistry, and Voormi/human crossbreeding techniques, brain surgery, and medical testing.

  • author: Unknown
  • language: Hyperborean
  • number of known copies (if rare): (probably unique)
  • last known location of surviving copies (if rare): (a copy was found in a pyramid under Dunwich in the 1920s)
  • study: 4 weeks
  • sanity loss: moderate
  • Hyperborean Lore: minor (mostly pertains to the hills of Dunwich)
  • Hyperborean Physics: major (25% on a successful Idea roll)
  • spells: (applied Hyperborean Physics relating to engineering and technology might resemble some Mythos spell effects, e.g. Gate spells)


Associated Mythos Elements

  • location: Dunwich (ancient geography and history)
  • location: Hyperborea (some geography and history of this lost continent)
  • race: Hyperborean (pertaining to local culture and day-to-day life of a lost local Dunwich-centered colony of outcasts, with some useful scientific/magical information)
  • race: Voormis, Sasquatch (pertaining to the breeding and interbreeding of these beings and humans)
  • race: Mi-Go (pertaining to an abandoned colony)
  • deity: Abhoth, Spawn of Abhoth (pertaining to a gate to this entity, the moon's effects on it, and probably the nature, control, and exploitation of its spawn)
  • deities: Azathoth, Yog-Sothoth, Shub-Niggurath, Nyarlathotep, Yig, Tsathoggua, Atlach-Nacha (apparently passing references to ruined temples once erected in their honor)


Appearances