Difference between revisions of "Animiculi"
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| − | The Animiculi are from [[Beyond the Mountains of Madness]]. | + | The '''Animiculi''' are from the campaign, ''[[Beyond the Mountains of Madness]]''. |
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| + | ==Description== | ||
| + | <!-- | ||
| + | For best results, include a descriptive quote from the original source of the monster/race, | ||
| + | followed by a fairly standard description of what the monster looks like, is, and does. | ||
| + | An optional copyright-free illustration can be inserted with this code: | ||
| + | [[File:File.png|200px|thumb|right|alt text]] | ||
| + | --> | ||
| + | <blockquote> | ||
| + | It was dark, pitch black, almost painful to watch. More a shape than a volume, it looked like a hole, cut in the very fabric of space itself. And it was moving, growing and absorbing new arms and other appendices as it shifted between walking, crawling and oozing and god knows what else! | ||
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| + | Sometimes, the shapes were almost animal: rat, dog, penguin... as if it collectively remembered its previous victims and tried to imitate them. | ||
| + | |||
| + | And it was cold, so cold..." | ||
| + | <br>— Excerpt from the "[[Beyond the Mountains of Madness]]" [[Call of Cthulhu (RPG)]] campaign | ||
| + | </blockquote> | ||
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| + | Animiculi are heat-seeking, biomechanical automatons with no shapes of their own that are sloughed off in the form of spores by a nameless, idiot Great Old One imprisoned beneath the ice of Antarctica, for the purpose of absorbing heat energy from the outside world to bring back down to the Great Old One to revive and reanimate it. Animiculi are capable of imperfectly imitating natural creatures of a similar mass or size, and larger animiculi are even capable of a sort of limited alien cunning and even intelligence, but smaller Animiculi are relatively primitive and amorphous black blobs. | ||
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| + | ==Heresies and Controversies== | ||
| + | Optional. This is a good place to include non-canon and controversial aspects of the creature's mythos. | ||
| + | Suggested Alternative Theories include: Derleth's elemental scheme; pseudo-science interpretation; | ||
| + | "fanon" interpretations; unofficial humorous or eccentric versions; | ||
| + | identification with "Real Life" mythological, religious, folklore, natural, and historical phenomena; | ||
| + | rumor and speculation... these contribute some flexibility and ambiguity to the mythos. | ||
| + | * Alternative_theory. ([[source]]) | ||
| + | --> | ||
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| + | ==Keeper Notes== | ||
| + | * The nameless Great Old One that spawns Animiculi may in time be revived by its spawn, especially if they escape Antarctica and make their way to a warm, tropical area, where they will burrow deep into the ground and spread wildly into the surrounding area, absorbing all heat around them to transfer back to their parent, which, gaining enough energy to awaken, would be free to walk the earth, cold and ravenous from its long slumber beneath the ice. The consequences for the Animiculi escaping the Antarctic and reviving the Great Old One would thus be catastrophic. | ||
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| + | ==Associated Mythos Elements== | ||
| + | * race: [[Elder Thing]]s | ||
| + | * race: [[Shoggoth]]s, [[Blind Penguin of Leng|Blind Penguins of Leng]] | ||
| + | * location: [[Polar City of the Old Ones]], and the [[Hollow Earth]] beneath it | ||
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| + | |||
| + | ==References== | ||
| + | <!-- | ||
| + | for list of scenarios, see http://www.yog-sothoth.com/wiki/index.php/Category:CoC:Name1_scenarios Call of Cthulhu Scenarios | ||
| + | for list of films, see http://www.yog-sothoth.com/wiki/index.php/Category:Film:General | ||
| + | --> | ||
| + | * scenario: "[[Beyond the Mountains of Madness]]" [[Call of Cthulhu (RPG)]] campaign | ||
| + | * sourcebook: ''[[Malleus Monstrorum]]'' | ||
| + | |||
[[Category:Races]] | [[Category:Races]] | ||
| + | __NOTOC__ | ||
Latest revision as of 04:49, 14 July 2022
The Animiculi are from the campaign, Beyond the Mountains of Madness.
Description
It was dark, pitch black, almost painful to watch. More a shape than a volume, it looked like a hole, cut in the very fabric of space itself. And it was moving, growing and absorbing new arms and other appendices as it shifted between walking, crawling and oozing and god knows what else!
Sometimes, the shapes were almost animal: rat, dog, penguin... as if it collectively remembered its previous victims and tried to imitate them.
And it was cold, so cold..."
— Excerpt from the "Beyond the Mountains of Madness" Call of Cthulhu (RPG) campaign
Animiculi are heat-seeking, biomechanical automatons with no shapes of their own that are sloughed off in the form of spores by a nameless, idiot Great Old One imprisoned beneath the ice of Antarctica, for the purpose of absorbing heat energy from the outside world to bring back down to the Great Old One to revive and reanimate it. Animiculi are capable of imperfectly imitating natural creatures of a similar mass or size, and larger animiculi are even capable of a sort of limited alien cunning and even intelligence, but smaller Animiculi are relatively primitive and amorphous black blobs.
Keeper Notes
- The nameless Great Old One that spawns Animiculi may in time be revived by its spawn, especially if they escape Antarctica and make their way to a warm, tropical area, where they will burrow deep into the ground and spread wildly into the surrounding area, absorbing all heat around them to transfer back to their parent, which, gaining enough energy to awaken, would be free to walk the earth, cold and ravenous from its long slumber beneath the ice. The consequences for the Animiculi escaping the Antarctic and reviving the Great Old One would thus be catastrophic.
Associated Mythos Elements
- race: Elder Things
- race: Shoggoths, Blind Penguins of Leng
- location: Polar City of the Old Ones, and the Hollow Earth beneath it
References
- scenario: "Beyond the Mountains of Madness" Call of Cthulhu (RPG) campaign
- sourcebook: Malleus Monstrorum