Difference between revisions of "The Travesty (Scenario)"

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[[Image:Out Of The Vault (Pagan).jpg|thumb|''Front Cover'']]
 
[[Image:Out Of The Vault (Pagan).jpg|thumb|''Front Cover'']]
  
'''Pages:''' 8
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'''Pages:''' 8-10
  
 
'''Author(s):''' [[Chris Klepac]]
 
'''Author(s):''' [[Chris Klepac]]
Line 10: Line 10:
 
'''Setting:''' [[1920s]]
 
'''Setting:''' [[1920s]]
  
'''Appears in:''' [[The Resurrected Vol. 2: Of Keys and Gates]], [[The Resurrected Vol. 3: Out of the Vault]], [[The Unspeakable Oath, Issue 03]].
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'''Appears in:''' [[The Unspeakable Oath, Issue 03]], [[The Resurrected Vol. 2: Of Keys and Gates]], [[The Resurrected Vol. 3: Out of the Vault]]
  
 
==Summary==
 
==Summary==
The investigators are called in to investigate a hotel on the shores of Lake Superior, where strange things have been happening.
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The investigators are hired by a hotel manager. Strange things are happening at the Goodrest Inn.
  
 
==Links==  
 
==Links==  
Link to outside reviews or helpful pages.
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* [http://www.rpg.net/news+reviews/reviews/rev_7352.html Review by Steve Darlington on RPGnet]
*[http://www.rpg.net/news+reviews/reviews/rev_7164.html Ralph Dula's review on RPGnet]
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* [http://www.rpg.net/news+reviews/reviews/rev_7164.html Review by Ralph Dula on RPGnet]
*[http://www.rpg.net/news+reviews/reviews/rev_4805.html Chris Ward's review on RPGnet]
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* [http://www.rpg.net/news+reviews/reviews/rev_4805.html Review by Chris Ward on RPGnet]
*[http://www.rpg.net/news+reviews/reviews/rev_7352.html Steve Darlington's review on RPGnet]
+
 
 
 
==Spoilers - Keepers Eyes Only==
 
==Spoilers - Keepers Eyes Only==
 
'''Players should not read any further.'''
 
'''Players should not read any further.'''
 
<!-- DO NOT DELETE THE LINE IMMEDIATELY ABOVE -->
 
<!-- DO NOT DELETE THE LINE IMMEDIATELY ABOVE -->
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 +
 
 
===Synopsis===
 
===Synopsis===
The hotel is built on a hill where an ancient mythic Amerindian entity is buried, which stirs occasionally to stalk the land.  Previous owners of the house knew of a ritual to keep the creature at bay, but the family have died out, and the new owner converted it into a hotel with no knowledge of its secrets.  The other guests are largely red herrings, but a snowstorm will blow in by evening, trapping them in the hotel while events unfold.  The windows begin to show peculiar vistas, and beings formed of warped body parts invade the hotel.  The Investigators must defeat them, discover a journal that details the ritual to banish the entity, and perform it while they hold the entity at bay.
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{{spoiler|The hotel is built on a hill where an ancient mythic Amerindian entity is buried, which stirs occasionally to stalk the land.  Previous owners of the house knew of a ritual to keep the creature at bay, but the family have died out, and the new owner converted it into a hotel with no knowledge of its secrets.  The other guests are largely red herrings, but a snowstorm will blow in by evening, trapping them in the hotel while events unfold.  The windows begin to show peculiar vistas, and beings formed of warped body parts invade the hotel.  The Investigators must defeat them, discover a journal that details the ritual to banish the entity, and perform it while they hold the entity at bay.}}
  
 
===References===
 
===References===
'''Player Handouts:''' None
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'''Player Handouts:'''  
  
'''Locations:''' The shores of Lake Superior
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'''Locations:''' Lake Superior, Wisconsin
  
'''Creatures:''' ?
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'''Creatures:''' The Travesty, The Breed
  
'''Tomes and Artifacts:''' ?
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'''Tomes and Artifacts:''' Diary of Garret Moss
  
 
===Comments===
 
===Comments===
List dedication, trivia,  images, anything else of note.
+
 
 
 
===Keeper Comments===
 
===Keeper Comments===
The scenario has plenty of opportunity for roleplaying with a variety of NPC guests, but they aren't relevant to the plot, so this can be strung out or cut short as desired.  Similarly, research beforehand will reveal little information, so Keepers may want to hint to players not to waste too much time on this (or invent more information for them).
+
{{spoiler|The scenario has plenty of opportunity for roleplaying with a variety of NPC guests, but they aren't relevant to the plot, so this can be strung out or cut short as desired.  Similarly, research beforehand will reveal little information, so Keepers may want to hint to players not to waste too much time on this (or invent more information for them).
  
The entity can be defeated by performing the ritual, or sheer violence.  The former solution relies on finding the lost journal and following instructions, which aren't really guessable by players otherwise.  Relocating this anywhere suitable is simple, though simply following a set of instructions may seem rather tame to some groups.  There's also a draining POW vs. POW battle of wills, which may be quite difficult for some parties, and can impinge on campaign play.
+
The entity can be defeated by performing the ritual, or sheer violence.  The former solution relies on finding the lost journal and following instructions, which aren't really guessable by players otherwise.  Relocating this anywhere suitable is simple, though simply following a set of instructions may seem rather tame to some groups.  There's also a draining POW vs. POW battle of wills, which may be quite difficult for some parties, and can impinge on campaign play.}}
  
 
{{DEFAULTSORT:Travesty}}
 
{{DEFAULTSORT:Travesty}}
 
[[Category:CoC:Scenarios]]
 
[[Category:CoC:Scenarios]]
 +
[[Category:CoC:Combat-heavy scenarios]]
 +
[[Category:CoC:Non-Mythos creature scenarios]]
 
[[Category:CoC:1920s scenarios]]
 
[[Category:CoC:1920s scenarios]]
[[Category:CoC:Small town scenarios]]
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[[Category:CoC:Haunted house scenarios]]
 
[[Category:CoC:Hired agent scenarios]]
 
[[Category:CoC:Hired agent scenarios]]
[[Category:CoC:Haunted house scenarios]]
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[[Category:CoC:Dormant evil scenarios]]
 +
[[Category:CoC:One-session scenarios]]
 
[[Category:CoC:Mythos-free scenarios]]
 
[[Category:CoC:Mythos-free scenarios]]
 
[[Category:CoC:Supernatural scenarios]]
 
[[Category:CoC:Supernatural scenarios]]
[[Category:CoC:Dormant evil scenarios]]
+
[[Category:CoC:Small town scenarios]]
[[Category:CoC:Non-Mythos creature scenarios]]
 
[[Category:CoC:One-session scenarios]]
 
[[Category:CoC:Combat-heavy scenarios]]
 
  
 
__NOTOC__
 
__NOTOC__
<!-- written without access to the scenario or detailed reviews -->
 

Latest revision as of 17:33, 24 May 2022

Details

Front Cover

Pages: 8-10

Author(s): Chris Klepac

Artist(s):

Setting: 1920s

Appears in: The Unspeakable Oath, Issue 03, The Resurrected Vol. 2: Of Keys and Gates, The Resurrected Vol. 3: Out of the Vault

Summary

The investigators are hired by a hotel manager. Strange things are happening at the Goodrest Inn.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.


Synopsis

 Spoiler Section (Highlight to Read)
The hotel is built on a hill where an ancient mythic Amerindian entity is buried, which stirs occasionally to stalk the land. Previous owners of the house knew of a ritual to keep the creature at bay, but the family have died out, and the new owner converted it into a hotel with no knowledge of its secrets. The other guests are largely red herrings, but a snowstorm will blow in by evening, trapping them in the hotel while events unfold. The windows begin to show peculiar vistas, and beings formed of warped body parts invade the hotel. The Investigators must defeat them, discover a journal that details the ritual to banish the entity, and perform it while they hold the entity at bay.


References

Player Handouts:

Locations: Lake Superior, Wisconsin

Creatures: The Travesty, The Breed

Tomes and Artifacts: Diary of Garret Moss

Comments

Keeper Comments

 Spoiler Section (Highlight to Read)
The scenario has plenty of opportunity for roleplaying with a variety of NPC guests, but they aren't relevant to the plot, so this can be strung out or cut short as desired. Similarly, research beforehand will reveal little information, so Keepers may want to hint to players not to waste too much time on this (or invent more information for them).

The entity can be defeated by performing the ritual, or sheer violence. The former solution relies on finding the lost journal and following instructions, which aren't really guessable by players otherwise. Relocating this anywhere suitable is simple, though simply following a set of instructions may seem rather tame to some groups. There's also a draining POW vs. POW battle of wills, which may be quite difficult for some parties, and can impinge on campaign play.