Difference between revisions of "Lovecraftian Supers"
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==Article Details== | ==Article Details== | ||
'''Pages:''' 1 | '''Pages:''' 1 | ||
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'''Author(s):''' [[Joshua Marquart]], [[Chad Underkoffler]] | '''Author(s):''' [[Joshua Marquart]], [[Chad Underkoffler]] | ||
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'''Appears in:''' [[Pyramid|Pyramid Online]] | '''Appears in:''' [[Pyramid|Pyramid Online]] | ||
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==Summary== | ==Summary== | ||
A comprehensive article on how to use the [[Cthulhu Mythos]] to inspire super-human abilities into a super-powered [[role-playing game]] setting. | A comprehensive article on how to use the [[Cthulhu Mythos]] to inspire super-human abilities into a super-powered [[role-playing game]] setting. | ||
Revision as of 21:10, 5 February 2006
Article Details
Pages: 1
Author(s): Joshua Marquart, Chad Underkoffler
Appears in: Pyramid Online
Summary
A comprehensive article on how to use the Cthulhu Mythos to inspire super-human abilities into a super-powered role-playing game setting.
Various Mythos concepts with at least a paragraph dedicated to them included:
- Handling Sanity Loss
- Mythos-Inspired Non-Powered (Supernormal or Gadgeteer) Characters
- Yithians
- Mythos-Inspired Psychic Characters
- Insects from Shaggai
- The Dreamlands
- Elder Gods
- Mythos-Inspired Spellcaster Characters
- Handling sterotypical Horror Tropes
- Ghouls
- Zombies
- Handling Outer Space
- Mi-Go
- Serpent People
- Shoggoths
- Colour out of Space, Hound of Tindalos
- Nyarlothotep
- Great Old Ones
- Outer Gods
- Artifacts of the Mythos
Also detailed are five Adventure Seeds and a bibliography.