Difference between revisions of "Lovecraftian Supers"

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==Summary==
 
==Summary==
A comprehensive article on how to use the [[Cthulhu Mythos]] to inspire super-human abilities into a super-powered [[role-playing game]] setting.  Various Mythos concepts with at least a paragraph dedicated to them included:
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A comprehensive article on how to use the [[Cthulhu Mythos]] to inspire super-human abilities into a super-powered [[role-playing game]] setting.   
 +
Various Mythos concepts with at least a paragraph dedicated to them included:
 
* Handling Sanity Loss
 
* Handling Sanity Loss
 
* Mythos-Inspired Non-Powered (Supernormal or Gadgeteer) Characters
 
* Mythos-Inspired Non-Powered (Supernormal or Gadgeteer) Characters

Revision as of 21:09, 5 February 2006

Article Details

Pages: 1 Author(s): Joshua Marquart, Chad Underkoffler Appears in: Pyramid Online

Summary

A comprehensive article on how to use the Cthulhu Mythos to inspire super-human abilities into a super-powered role-playing game setting. Various Mythos concepts with at least a paragraph dedicated to them included:

Also detailed are five Adventure Seeds and a bibliography.

Links