Difference between revisions of "Lovecraftian Supers"
(→Summary) |
|||
| Line 5: | Line 5: | ||
==Summary== | ==Summary== | ||
| − | A comprehensive article on how to use the [[Cthulhu Mythos]] to inspire super-human abilities into a super-powered [[role-playing game]] setting. Various Mythos concepts with at least a paragraph dedicated to them included: | + | A comprehensive article on how to use the [[Cthulhu Mythos]] to inspire super-human abilities into a super-powered [[role-playing game]] setting. |
| + | Various Mythos concepts with at least a paragraph dedicated to them included: | ||
* Handling Sanity Loss | * Handling Sanity Loss | ||
* Mythos-Inspired Non-Powered (Supernormal or Gadgeteer) Characters | * Mythos-Inspired Non-Powered (Supernormal or Gadgeteer) Characters | ||
Revision as of 21:09, 5 February 2006
Article Details
Pages: 1 Author(s): Joshua Marquart, Chad Underkoffler Appears in: Pyramid Online
Summary
A comprehensive article on how to use the Cthulhu Mythos to inspire super-human abilities into a super-powered role-playing game setting. Various Mythos concepts with at least a paragraph dedicated to them included:
- Handling Sanity Loss
- Mythos-Inspired Non-Powered (Supernormal or Gadgeteer) Characters
- Yithians
- Mythos-Inspired Psychic Characters
- Insects from Shaggai
- The Dreamlands
- Elder Gods
- Mythos-Inspired Spellcaster Characters
- Handling sterotypical Horror Tropes
- Ghouls
- Zombies
- Handling Outer Space
- Mi-Go
- Serpent People
- Shoggoths
- Colour out of Space, Hound of Tindalos
- Nyarlothotep
- Great Old Ones
- Outer Gods
- Artifacts of the Mythos
Also detailed are five Adventure Seeds and a bibliography.