Difference between revisions of "Uisge Beatha ('The Water of Life')"

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==Links==  
 
==Links==  
* [http://shop.cubicle7store.com/Cthulhu-Britannica-Shadows-Over-Scotland Shadows Over Scotland (Cubicle 7 Shop)]
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* [http://shop.cubicle7store.com/Cthulhu-Britannica-Shadows-Over-Scotland/ Buy Shadows Over Scotland from Cubicle 7] (PDF)
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==Spoilers - Keepers Eyes Only==
 
==Spoilers - Keepers Eyes Only==
 
'''Players should not read any further.'''
 
'''Players should not read any further.'''
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===Synopsis===
 
===Synopsis===
Details will be made available after release.  
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Think "Shadow Over Innsmouth" in Scotland.
 
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The main town in the district, St Combs, is controlled by cultists allied with Deep Ones. The distillery is producing whisky that will cause transformation into Deep One hybrids.
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===References===
 
===References===
 
'''Player Handouts:'''
 
'''Player Handouts:'''
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'''Locations:''' [[Aberdeen]], [[St Combs]], [[Crimonmogate]], [[Cairnness]], [[Strathkiln]], [[Gowanhill]], [[Deep One City Ur-Y’hlinai]] (potentially)
 
'''Locations:''' [[Aberdeen]], [[St Combs]], [[Crimonmogate]], [[Cairnness]], [[Strathkiln]], [[Gowanhill]], [[Deep One City Ur-Y’hlinai]] (potentially)
  
'''Creatures:''' Cultists, Deep Ones, Deep One Hybrids, Byakhee
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'''Creatures:''' [[Human Cultist]]s, [[Deep One]]s, [[Deep One Hybrid]]s, [[Byakhee]]
  
 
'''Tomes and Artifacts:''' Strathbeg Whisky, Cthulhoid Statues, Cthulhu Artwork
 
'''Tomes and Artifacts:''' Strathbeg Whisky, Cthulhoid Statues, Cthulhu Artwork
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===Keeper Comments===
 
===Keeper Comments===
Comments to Keepers about this scenario;
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Possibly how to run it successfully.
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As a plot hook to get things moving, consider making the new laird a player character. Replace references to the laird with a new NPC, his agent. The agent has scouted ahead and sent the laird the reports on pagan activity. When the laird and the other investigators arrive in St Combs, the agent has gone missing. Maybe he turns up later with some vital information or is another victim of the cult.
Keep general DISCUSSION on the talk page.
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If the investigators blow up the distillery, the Keeper might decide that the Deep Ones take their revenge with a tsunami - maybe a couple of Swim rolls?
  
 
[[Category:CoC:Scenarios]]
 
[[Category:CoC:Scenarios]]
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[[Category:CoC:Contagion scenarios]]
 
[[Category:CoC:Contagion scenarios]]
 
[[Category:CoC:Transformation scenarios]]
 
[[Category:CoC:Transformation scenarios]]
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[[Category:CoC:Byakhee_scenarios]]
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[[Category:CoC:Deep One_scenarios]]
 
__NOTOC__
 
__NOTOC__

Latest revision as of 20:48, 25 February 2017

Details

Pages: 31

Author(s): Stuart Boon

Artist(s):

Setting: 1920s

Appears in: Shadows Over Scotland published by Cubicle 7

Campaign:

Summary

A new young laird from America gets more than he bargained for when he visits the ancient whisky distillery on his land. The investigators receive a frosty reception from the locals, and discover there truly is ‘something in the water’.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.




Synopsis

Think "Shadow Over Innsmouth" in Scotland.

The main town in the district, St Combs, is controlled by cultists allied with Deep Ones. The distillery is producing whisky that will cause transformation into Deep One hybrids.

References

Player Handouts:

  • Telegram from Patrick McKerrell
  • Photograph of Cthulhu Statue
  • Strathbeg Distillery Bronze Plaque
  • Hugh Irvine’s Notes
  • Temple of Cthulhu inscription
  • Gillie’s Mad Rantings
  • Calder’s Cthulhu Artwork
  • Calder’s Doodle

Locations: Aberdeen, St Combs, Crimonmogate, Cairnness, Strathkiln, Gowanhill, Deep One City Ur-Y’hlinai (potentially)

Creatures: Human Cultists, Deep Ones, Deep One Hybrids, Byakhee

Tomes and Artifacts: Strathbeg Whisky, Cthulhoid Statues, Cthulhu Artwork

Campaigns / Scenarios:

Comments

Keeper Comments

As a plot hook to get things moving, consider making the new laird a player character. Replace references to the laird with a new NPC, his agent. The agent has scouted ahead and sent the laird the reports on pagan activity. When the laird and the other investigators arrive in St Combs, the agent has gone missing. Maybe he turns up later with some vital information or is another victim of the cult.

If the investigators blow up the distillery, the Keeper might decide that the Deep Ones take their revenge with a tsunami - maybe a couple of Swim rolls?