Difference between revisions of "Cults Across America"

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(Cults Across America, a board game by Atlas Games)
 
(Comments / Trivia)
 
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'''Designer(s):''' [[Jeff Tidball]]
 
'''Designer(s):''' [[Jeff Tidball]]
 +
 +
'''Artist(s):''' ?
  
 
'''Number of Players:''' 2 to 6 players
 
'''Number of Players:''' 2 to 6 players
  
 
'''Estimated Playing Time:''' 60 to 240 minutes
 
'''Estimated Playing Time:''' 60 to 240 minutes
 +
 +
'''Recommended Ages:''' 13 +
  
 
'''Expansions:''' None
 
'''Expansions:''' None
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==Summary==
 
==Summary==
Pummel the President.
+
''From the back of the box:''
 +
 
 +
Pummel the President. Buy a Tank. Sack Arkham. Sink R'lyeh. Shoot Nyarlathotop with a Cosmic Ray Gun. Rule the Free World.
  
Buy a Tank. Sack Arkham. Sink R'lyeh. Shoot Nyarlathotop with a Cosmic Ray Gun. Rule the Free World.
+
In ''Cults Across America'', you'll do all that and more. You'll take charge of an insanity-inducing faction of frothing fanatics. You'll command cultists, high priests, tanks, nuclear reactors, the national guard, the Pope, the President, and maybe even Cthulhu himself.
In Cults Across America, you'll do all that and more. You'll take charge of an insanity-inducing faction of frothing fanatics. You'll command cultists, high priests, tanks, nuclear reactors, the national guard, the Pope, the President, and maybe even Cthulhu himself.
 
  
 
You can start the plague, assert yourself with whips and chains, race in the Mythos 500 aboard a satanic pushcart, and invade the Dreamlands. What could be more fun than sacking Waco aboard a Big Honkin' Truck with Ghatanothoa at your back and the Necronomicon in your hand?
 
You can start the plague, assert yourself with whips and chains, race in the Mythos 500 aboard a satanic pushcart, and invade the Dreamlands. What could be more fun than sacking Waco aboard a Big Honkin' Truck with Ghatanothoa at your back and the Necronomicon in your hand?
  
Cults Across America is a high-powered board game featuring challenging resource management, detailed combat choices, three scenarios that let you plan the game you want to play, a host of cards that can change the game's course in seconds, and a severe attitude like nothing you've ever seen in a board game.
+
''Cults Across America'' is a high-powered board game featuring challenging resource management, detailed combat choices, three scenarios that let you plan the game you want to play, a host of cards that can change the game's course in seconds, and a severe attitude like nothing you've ever seen in a board game.
  
 
==Comments / Trivia==
 
==Comments / Trivia==
None
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Part of the [[Call of Cthulhu (Product Line)|Call of Cthulhu]] line of products.
  
 
==Links==  
 
==Links==  
 
*[http://www.atlas-games.com/product_tables/AG1210.php Cults Across America at Atlas Games]
 
*[http://www.atlas-games.com/product_tables/AG1210.php Cults Across America at Atlas Games]
*[https://boardgamegeek.com/boardgame/1210/cults-across-america Cults Across America at BoardGameGeek.com]
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*[https://boardgamegeek.com/boardgame/1210/cults-across-america Cults Across America at BoardGameGeek]
  
 
[[Category:Board Games]]
 
[[Category:Board Games]]

Latest revision as of 15:55, 29 March 2016

Cults Across America

Details

Publisher: Atlas Games

Product Code/SKU: AG1210

ISBN: 1-887801-63-4

Year: 1998

Designer(s): Jeff Tidball

Artist(s): ?

Number of Players: 2 to 6 players

Estimated Playing Time: 60 to 240 minutes

Recommended Ages: 13 +

Expansions: None

Other Editions: None

Summary

From the back of the box:

Pummel the President. Buy a Tank. Sack Arkham. Sink R'lyeh. Shoot Nyarlathotop with a Cosmic Ray Gun. Rule the Free World.

In Cults Across America, you'll do all that and more. You'll take charge of an insanity-inducing faction of frothing fanatics. You'll command cultists, high priests, tanks, nuclear reactors, the national guard, the Pope, the President, and maybe even Cthulhu himself.

You can start the plague, assert yourself with whips and chains, race in the Mythos 500 aboard a satanic pushcart, and invade the Dreamlands. What could be more fun than sacking Waco aboard a Big Honkin' Truck with Ghatanothoa at your back and the Necronomicon in your hand?

Cults Across America is a high-powered board game featuring challenging resource management, detailed combat choices, three scenarios that let you plan the game you want to play, a host of cards that can change the game's course in seconds, and a severe attitude like nothing you've ever seen in a board game.

Comments / Trivia

Part of the Call of Cthulhu line of products.

Links