Difference between revisions of "The Knocking Box (Scenario)"

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Keep general DISCUSSION on the talk page.
 
Keep general DISCUSSION on the talk page.
  
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{{DEFAULTSORT:Knocking Box}}
 
[[Category:CoC:Scenarios]][[Category:CoC:1920s scenarios]][[Category:CoC:Train scenarios]][[Category:CoC:Witness scenarios]][[Category:CoC:Cultist scenarios]][[Category:CoC:Mi-go scenarios]][[Category:CoC:Scenarios suitable for small groups]][[Category:CoC:Mythos-light scenarios]]
 
[[Category:CoC:Scenarios]][[Category:CoC:1920s scenarios]][[Category:CoC:Train scenarios]][[Category:CoC:Witness scenarios]][[Category:CoC:Cultist scenarios]][[Category:CoC:Mi-go scenarios]][[Category:CoC:Scenarios suitable for small groups]][[Category:CoC:Mythos-light scenarios]]
  
 
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Revision as of 16:40, 17 March 2016

Details

Cover of White Wolf Magazine, Issue 12

Pages: 5

Author(s): Michael DeWolfe

Artist(s): Not credited.

Setting: 1920s

Appears in: White Wolf Magazine, Issue 12.

Campaign: N/A

Summary

What is the connection between a train passengers secret nightly journeys and a box that moves by itself.

Links

Link to outside reviews or helpful pages.

  • [Link 1]
  • [Link 2]

Spoilers - Keepers Eyes Only

Players should not read any further.

Synopsis

Describe the adventure in detail; no bias allowed.

References

Player Handouts: N/A

Locations: TBA

Creatures: Mi-go

Tomes and Artifacts: Ceremonial Dagger, Item 2, etc.

Campaigns / Scenarios: N/A

Comments

List dedication, trivia, images, anything else of note.

Keeper Comments

Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.