Difference between revisions of "Within You Without You (Scenario)"

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[[Image:Out Of The Vault (Pagan).jpg|thumb|''Front Cover'']]
 
[[Image:Out Of The Vault (Pagan).jpg|thumb|''Front Cover'']]
  
'''Pages:''' ###
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'''Pages:''' 21 ([[The Unspeakable Oath, Issue 01]])
  
 
'''Author(s):''' [[John Tynes]]
 
'''Author(s):''' [[John Tynes]]
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'''Setting:''' [[1920s]]
 
'''Setting:''' [[1920s]]
  
'''Appears in:''' [[The Resurrected Vol. 2: Of Keys and Gates]], [[The Resurrected Vol. 3: Out of the Vault]], [[The Unspeakable Oath, Issue 01]].
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'''Appears in:''' [[The Unspeakable Oath, Issue 01]], [[The Resurrected Vol. 2: Of Keys and Gates]], [[The Resurrected Vol. 3: Out of the Vault]]
  
 
==Summary==
 
==Summary==
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==Links==  
 
==Links==  
Link to outside reviews or helpful pages.
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* [http://www.rpg.net/news+reviews/reviews/rev_7352.html Review by Steve Darlington on RPGnet]
*[http://www.rpg.net/news+reviews/reviews/rev_7164.html Ralph Dula's review on RPGnet]
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* [http://www.rpg.net/news+reviews/reviews/rev_7164.html Review by Ralph Dula on RPGnet]
*[http://www.rpg.net/news+reviews/reviews/rev_4805.html Chris Ward's review on RPGnet]
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* [http://www.rpg.net/news+reviews/reviews/rev_4805.html Review by Chris Ward on RPGnet]
*[http://www.rpg.net/news+reviews/reviews/rev_7352.html Steve Darlington's review on RPGnet]
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==Spoilers - Keepers Eyes Only==
 
==Spoilers - Keepers Eyes Only==
 
'''Players should not read any further.'''
 
'''Players should not read any further.'''
 
<!-- DO NOT DELETE THE LINE IMMEDIATELY ABOVE -->
 
<!-- DO NOT DELETE THE LINE IMMEDIATELY ABOVE -->
 
   
 
   
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===Synopsis===
 
===Synopsis===
 
Solace is build on the site of an ancient settlement, sucked into a remote dimension three centuries ago by reckless spellcasting.  Now Saolous is returning bit by bit, first psychically, then physically.  The minds of the ancient inhabitants infringe on the current residents, and their bodies begin to warp and twist horrifically.  Soon the town itself is blinking erratically between the two realities.  The Investigators must track down the cavern where the magic began, and decide how to deal with the artefact they find there.
 
Solace is build on the site of an ancient settlement, sucked into a remote dimension three centuries ago by reckless spellcasting.  Now Saolous is returning bit by bit, first psychically, then physically.  The minds of the ancient inhabitants infringe on the current residents, and their bodies begin to warp and twist horrifically.  Soon the town itself is blinking erratically between the two realities.  The Investigators must track down the cavern where the magic began, and decide how to deal with the artefact they find there.
 
    
 
    
 
===References===
 
===References===
'''Player Handouts:''' List the player handouts here.
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'''Player Handouts:''' Letter from Dr Pettigrew, library researches, journal excerpts
  
 
'''Locations:''' Solace, New England
 
'''Locations:''' Solace, New England
  
'''Creatures:''' ?
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'''Creatures:''' Creature from the Pit, Woodcotting Thing
  
'''Tomes and Artifacts:''' ?
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'''Tomes and Artifacts:''' [[Thaumaturgical Prodigies in the New England Canaan]]
  
 
===Comments===
 
===Comments===
List dedication, trivia,  images, anything else of note.
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===Keeper Comments===
 
===Keeper Comments===
 
Finding out the truth behind the adventure relies on at least one character going indefinitely insane; fairly likely in this scenario, but it may nevertheless bother some people.
 
Finding out the truth behind the adventure relies on at least one character going indefinitely insane; fairly likely in this scenario, but it may nevertheless bother some people.
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[[Category:CoC:Scenarios]]
 
[[Category:CoC:Scenarios]]
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[[Category:CoC:Combat-heavy scenarios]]
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[[Category:CoC:Yog-Sothoth scenarios]]
 
[[Category:CoC:1920s scenarios]]
 
[[Category:CoC:1920s scenarios]]
[[Category:CoC:Small town scenarios]]
 
 
[[Category:CoC:Guest scenarios]]
 
[[Category:CoC:Guest scenarios]]
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[[Category:CoC:Apocalyptic scenarios]]
 
[[Category:CoC:Possession scenarios]]
 
[[Category:CoC:Possession scenarios]]
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[[Category:CoC:Sorcerer scenarios]]
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[[Category:CoC:Supernatural scenarios]]
 
[[Category:CoC:Transformation scenarios]]
 
[[Category:CoC:Transformation scenarios]]
[[Category:CoC:Sorcerer scenarios]]
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[[Category:CoC:High-lethality scenarios]]
[[Category:CoC:Combat-heavy scenarios]]
 
 
[[Category:CoC:Mythos-moderate scenarios]]
 
[[Category:CoC:Mythos-moderate scenarios]]
[[Category:CoC:High-lethality scenarios]]
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[[Category:CoC:Small town scenarios]]
[[Category:CoC:Apocalyptic scenarios]]
 
 
[[Category:CoC:Scenarios set in New England]]
 
[[Category:CoC:Scenarios set in New England]]
[[Category:CoC:Supernatural scenarios]]
 
  
 
__NOTOC__
 
__NOTOC__

Latest revision as of 03:40, 12 February 2015

Details

Front Cover

Pages: 21 (The Unspeakable Oath, Issue 01)

Author(s): John Tynes

Artist(s):

Setting: 1920s

Appears in: The Unspeakable Oath, Issue 01, The Resurrected Vol. 2: Of Keys and Gates, The Resurrected Vol. 3: Out of the Vault

Summary

Investigators are invited by a friend to visit his New England home, and explore the village of Solace with its intriguing history. Unfortunately, that history is closer then they can possibly imagine.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.



Synopsis

Solace is build on the site of an ancient settlement, sucked into a remote dimension three centuries ago by reckless spellcasting. Now Saolous is returning bit by bit, first psychically, then physically. The minds of the ancient inhabitants infringe on the current residents, and their bodies begin to warp and twist horrifically. Soon the town itself is blinking erratically between the two realities. The Investigators must track down the cavern where the magic began, and decide how to deal with the artefact they find there.

References

Player Handouts: Letter from Dr Pettigrew, library researches, journal excerpts

Locations: Solace, New England

Creatures: Creature from the Pit, Woodcotting Thing

Tomes and Artifacts: Thaumaturgical Prodigies in the New England Canaan

Comments

Keeper Comments

Finding out the truth behind the adventure relies on at least one character going indefinitely insane; fairly likely in this scenario, but it may nevertheless bother some people.

The scenario offers a variety of options for dealing with the situation, including three distinct endings based on how characters deal with the magical device in the cave.

It is potentially a very deadly scenario, with monsters, spells and possessions offering a lot of sanity loss and plenty of danger. There is also potential for an apocalyptic ending. For both reasons it may be problematic as part of an ongoing campaign, and Keepers will need to carefully watch and tweak things.